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Thanks a bunch! Yeah we had originally planned for pressure to be involved so that it would be possible to move directly from Gas <=> Solid. We weren't too sure how to make pressure easily understandable for the player though. But there is definitely heaps of potential for more intricate puzzles. We wanted Plasma in there too, thinking something like a Mario-Star :P. Alas, 48 hours is quite the time limit. Thanks for checking the game out and sharing your thoughts :)

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Watched the awards last night. Seems I was not alone in liking this. Have you guys worked on other projects? If not, this is an impressive first attempt, and I am glad it has not gone unnoticed. I don't know if you guys are old enough to remember it, but a nice game from the 90s that was very physics-based was titled The Incredible Machine. I think these games have a strong hook, because of the puzzle-based game-play. But enhanced by the proper use of physical properties within the environment. That the player can learn to exploit, avoid or manipulate. So huge interactivity and also slightly twitch-based, to get the adrenaline pumping. I hope you guys evolve it further and thanks for the opportunity to play it. :)