ahiru wa kawaii desu!
Mag
Creator of
Recent community posts
The shooting mechanic was fun, and worked really well with the animal companion. I really liked how the projectile had weight to it, felt really purposeful when I was shooting it. The art is gorgeous and the progression is tight with a nice easy to remember backtrack path that makes the world feel really open. It was also a really good length for a jam game, long enough to give an experience but short enough to not outstay its welcome. bug free too. I look forward to the next episode!
super awesome job!
Interesting! A kind of analog horror twist on golf is a super cool idea and the narrative components with the dialog and the cool effects and hidden messages is a great vibe. I freed the blue guy, but I wasn't sure exactly how to get to the next stage of the story, do I just need to hit a low enough score?
Really cool idea, I love golf games, I love the verticality of the level, and I love creepy story stuff. its like half minigolf and half marble run half horror game. I think there is something super special in that concept.
Great job!
Man, the level of polish here is nuts. I'm just blown away by how fantastic the cutscenes have come out, the framing and character animations, it all just looks really polished and juicy, even for a non-jam game. The narrative flows well with your dialog system, it's cute and funny and integrates so seamlessly with the game play. Also just having all the assets in place (Music etc) with a cohesive art style (That cartoon outline depth shader thing look sick). Just a really impressive game.
Mechanically the movement feels good, I actually feel like it's a bit more controllable than round 1 but maybe that's just in my head. The shooting is tough!
Super awesome job.
Currently 4th on the leaderboard :D
The art is gorgeous, the opening cutscene looks amazing!
Solid game loop, satisfying upgrades and mechanics. Once I got a ton of crows going out and homing in at once it felt great compared to the first level, good progression.
Nice use of the task requirements to implement the animal as the projectiles!
Nice work!
The traversal is really fun, especially with the dash. Definitely has a strong sense of progression; upgrades, levels, and having to bomb to refill your ammo. The particles flying everywhere look great, I started spamming a lot and got a bit of lag but the effect of all that destruction was really cool.
Nice work!
I know this is a mechanics round, but I just wanted to comment on the art and atmosphere because it is really really well done. The cutscenes were sick!
The mechanics were well implemented I think, the juice when using the psych power was helpful and the process of tracking down the links and progressing towards the grimoire provided a really solid progression.
Awesome job!
This is such a complete experience. I love the art and the music bangs super hard, but I need to focus on the mechanics for this round and honestly they are really awesome. The jumping feels juicy and controllable, the shooting mechanic is super super satisfying and the progression is really clear.
What a fantastic entry, awesome work! (I missed 2 coins somewhere! :( :( )
I wasn't sure how it worked at the beginning, once I understood that your light mode could double jump and you had to unlock the dark mode in the level I got the hang of it. Very cool mechanic, once I understood it!
I also saw in another comment that this is your 2nd ever game which is really impressive, well done!
Nice job!
Took me a few tries to get the hang of it but once I understood the different phases it made perfect sense. Really interesting concept, just specifically playing the healer and trying to keep the rest of your party alive but not having control over the actual party. The mechanics are interesting, and I can see a lot of potential for progression and extending this!
Nice job!
Interesting experience! I love the witness and you have that kind otherworldly vibe going on. The epilogue was funny (Lol the red is berries) and you made great use of diegetic components like the post-it notes for instructions, very cool. I really like the aesthetic of that mini game, the dithering shader is very slick.
Awesome job and Merry Christmas :)
Interesting experience! I love the witness and you have that kind otherworldly vibe going on. The epilogue was funny (Lol the red is berries) and you made great use of diegetic components like the post-it notes for instructions, very cool. I really like the aesthetic of that mini game, the dithering shader is very slick. Awesome job and Merry Christmas :)
Sick game, tight well paced progression and great visual design. Loved all the different environment palettes, and the the effects and tiny bits of juice were really cool, especially that candle effect and the animated grass. Powers felt intuitive to use and I enjoyed the kind of ghosty ambiance. Also that intro cutscene is next level for a jam game, very cool.
I did finish it and jump into the light. With no filler and all interesting content, the entire experience was thoroughly enjoyable.
Awesome job!
Super cool idea. The scope worked really well, I was able to see stuff clearly that I couldn't see at all in the normal view. The idea of assassination puzzles seems really new and interesting to me. Game looks great too with lots of cool effects like the smoke and fire and enough set detail to make the world pop. Awesome job!
The presentation is so cool! The game itself is enjoyable as well, the precision required in movement and jumping feels good and the parry timing is not to hard. The sfx and music are really evocative of that kind of low bit depth retro kinda thing and the stingers like when you spawn or die are a nice juicy bit of audio design that fits the theme really well. I tried out the post jam version as well, and the effect of having the buttons actually click was super cool.
Super cool entry, well done!
What a fun adventure haha. I followed the clues and made it to the end and it was very satisfying. So many cool little gameplay elements and bits of polish and juice. The music was chill and fit theme and setting, and the art is very cute.
Wasn't sure if I missed something in the starting island, I couldn't do anything with the huts, but I still got everything I needed for the you know what to appear.
Awesome game, super fun.
Fun adventure with an interesting story progression. Controls feel good, I think the checkpoints are fair, I did die to a miniboss once and had to start from the weapon again but the levels are quite easy to navigate quickly so it wasn't annoying. I like the art, the parallax background is really cool. Wish I could skip the text cutscenes, I went back to play it again and wanted to mash my way through that opening.
Cool game!