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A member registered Aug 23, 2015 · View creator page →

Creator of

Recent community posts

ahiru wa kawaii desu!

The mechanics so sooooo satisfying, I remember this one from Round 1. The upgrades ramp up quickly enough to not get old and then you've got this piercing laser just crushing ores. Feels great.
Shame you didn't get to add everyone you wanted, but whats there feels really good!

The shooting mechanic was fun, and worked really well with the animal companion. I really liked how the projectile had weight to it, felt really purposeful when I was shooting it. The art is gorgeous and the progression is tight with a nice easy to remember backtrack path that makes the world feel really open. It was also a really good length for a jam game, long enough to give an experience but short enough to not outstay its welcome. bug free too. I look forward to the next episode!

super awesome job!

The platforming feels good, but I'm getting a lot of lag hitches when playing it in my browser that makes me miss some jumps. 

Holy crap. Amazing job haha.

Interesting! A kind of analog horror twist on golf is a super cool idea and the narrative components with the dialog and the cool effects and hidden messages is a great vibe. I freed the blue guy, but I wasn't sure exactly how to get to the next stage of the story, do I just need to hit a low enough score? 

Really cool idea, I love golf games, I love the verticality of the level, and I love creepy story stuff. its like half minigolf and half marble run half horror game. I think there is something super special in that concept.

Great job!

Man, the level of polish here is nuts. I'm just blown away by how fantastic the cutscenes have come out, the framing and character animations, it all just looks really polished and juicy, even for a non-jam game. The narrative flows well with your dialog system, it's cute and funny and integrates so seamlessly with the game play. Also just having all the assets in place (Music etc) with a cohesive art style (That cartoon outline depth shader thing look sick). Just a really impressive game. 

Mechanically the movement feels good, I actually feel like it's a bit more controllable than round 1 but maybe that's just in my head. The shooting is tough!

Super awesome job. 

Currently 4th on the leaderboard :D The art is gorgeous, the opening cutscene looks amazing! Solid game loop, satisfying upgrades and mechanics. Once I got a ton of crows going out and homing in at once it felt great compared to the first level, good progression.

Nice use of the task requirements to implement the animal as the projectiles!

Nice work!

What a fun twist on a classic formula! I love the constraint of only have 2 cards in your hand so there is always an imbalance. Really smart design and a fun gameplay loop.

Awesome job!

The traversal is really fun, especially with the dash. Definitely has a strong sense of progression; upgrades, levels, and having to bomb to refill your ammo. The particles flying everywhere look great, I started spamming a lot and got a bit of lag but the effect of all that destruction was really cool.

Nice work!

Wow what a complete experience, very polished and well presented! The mechanics are really satisfying (Both as mechanics and because of how juicy stuff is) and engaging, not to complicated but requiring concentration and forward planning.

Amazing job!

Really interesting twist on top down combat! These mechanics definitely add a lot of tension when navigating the space. Killing the enemies is satisfying with the blood splatter effect. 

Really interesting concept, and I'm super interested to see what you add to this to take it forward!

Great work!

I know this is a mechanics round, but I just wanted to comment on the art and atmosphere because it is really really well done. The cutscenes were sick!

The mechanics were well implemented I think, the juice when using the psych power was helpful and the process of tracking down the links and progressing towards the grimoire provided a really solid progression.

Awesome job!

The battery drain definitely adds a level of tension as a mechanic! I found myself rushing to find the next battery right until the end (Thought I was going to lose when I missed that last ladder jump lol) It was fun to play as well, felt good :)

Nice job!

This is such a complete experience. I love the art and the music bangs super hard, but I need to focus on the mechanics for this round and honestly they are really awesome. The jumping feels juicy and controllable, the shooting mechanic is super super satisfying and the progression is really clear.

What a fantastic entry, awesome work! (I missed 2 coins somewhere! :( :( )

Really unique and interesting mechanics! There is a lot of game here and some really interesting systems, I'm not even sure how you implemented the collision for jumping it works really well and fits the shape of the ball. Wild.

Awesome job!

Very nice feeling bow mechanic! I imagine that took a lot of time to tweak, the arrow flight time and everything feels really great.

Awesome job!

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I'm not sure I understand the mechanic. I was trying to manipulate time but I just ended up shooting off into the distance each time.

The mechanic sounds really interesting so let me know if im doing something wrong and Ill try again :)

Cool concept, using the shooting for traversal as well! Once i got the hang of how to control my movement it was fun! Nice job!

I wasn't sure how it worked at the beginning, once I understood that your light mode could double jump and you had to unlock the dark mode in the level I got the hang of it. Very cool mechanic, once I understood it!

 I also saw in another comment that this is your 2nd ever game which is really impressive, well done!

Nice job!

Super juicy mechanics. Great progression. I got all the upgrades and it was super fun just spinning around and chewing up the rocks and ore.

Awesome job!

Took me a few tries to get the hang of it but once I understood the different phases it made perfect sense. Really interesting concept, just specifically playing the healer and trying to keep the rest of your party alive but not having control over the actual party. The mechanics are interesting, and I can see a lot of potential for progression and extending this!

Nice job!

Cool mechanic. Allows for traversal and there are lots of opportunities to allow for even more progression via upgrades and stuff. It's tough! I got to the 3rd elevator platform a few times but just kept falling off :D

Well done!

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Hi :)
A and D move left and right, the rest of the controls are tutorialized with signs in the prototype as you need them.

Interesting experience! I love the witness and you have that kind otherworldly vibe going on. The epilogue was funny (Lol the red is berries) and you made great use of diegetic components like the post-it notes for instructions, very cool. I really like the aesthetic of that mini game, the dithering shader is very slick.

Awesome job and Merry Christmas :)

Interesting experience! I love the witness and you have that kind otherworldly vibe going on. The epilogue was funny (Lol the red is berries) and you made great use of diegetic components like the post-it notes for instructions, very cool. I really like the aesthetic of that mini game, the dithering shader is very slick. Awesome job and Merry Christmas :)

Ahh damn. I didn't notice that. I'm guessing its an artefact of the camera2d being able to move in subpixels or something. I'll need to figure that out before the next lowrezjam haha.

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Sick game, tight well paced progression and great visual design. Loved all the different environment palettes, and the the effects and tiny bits of juice were really cool, especially that candle effect and the animated grass. Powers felt intuitive to use and I enjoyed the kind of ghosty ambiance. Also that intro cutscene is next level for a jam game, very cool.

I did finish it and jump into the light. With no filler and all interesting content, the entire experience was thoroughly enjoyable.

Awesome job!

I beat the final boss but it took me a few tries! Super tight and fun shooter, with a unique premise. The parody programs and stuff were funny too. 

Awesome job.

Super cool idea. The scope worked really well, I was able to see stuff clearly that I couldn't see at all in the normal view. The idea of assassination puzzles seems really new and interesting to me. Game looks great too with lots of cool effects like the smoke and fire and enough set detail to make the world pop. Awesome job!

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Thanks :)

It's 64x64 but scaled to 640x640 (Unless i messed something up with the exported versions!), at least that's how I set it up in the godot project settings, not sure if that is true pixel perfect scaling but its set to integer and to keep the aspect ratio.

Interesting concept, the teeth bullets are pretty metal. Very doom like atmosphere, the sound track was sick. Fun to play as well. Quite difficult, I ran out of bullets and had to juke enemies a lot. 

Nice job, well executed and the vibe is on point for sure.

The presentation is so cool! The game itself is enjoyable as well, the precision required in movement and jumping feels good and the parry timing is not to hard. The sfx and music are really evocative of that kind of low bit depth retro kinda thing and the stingers like when you spawn or die are a nice juicy bit of audio design that fits the theme really well. I tried out the post jam version as well, and the effect of having the buttons actually click was super cool.

Super cool entry, well done!

What a fun adventure haha. I followed the clues and made it to the end and it was very satisfying.  So many cool little gameplay elements and bits of polish and juice. The music was chill and fit theme and setting, and the art is very cute.

Wasn't sure if I missed something in the starting island, I couldn't do anything with the huts, but I still got everything I needed for the you know what to appear.

Awesome game, super fun.

I got 292 coins. Awesome game. Loved the vibe of the different stages and how well the music matched the themes, the art is really awesome too. Super polished and fun entry. Awesome job!

Fun adventure with an interesting story progression. Controls feel good, I think the checkpoints are fair, I did die to a miniboss once and had to start from the weapon again but the levels are quite easy to navigate quickly so it wasn't annoying. I like the art, the parallax background is really cool. Wish I could skip the text cutscenes, I went back to play it again and wanted to mash my way through that opening.

Cool game!

Yea sure I played on the most up to date Firefox version :D

I love the artwork! Fun game too, collecting feathers to increase my flight speed is a satisfying loop. Such a cute game, awesome work!

I reached the top. Really fun movement mechanics, once I got the dash and double jump I was zooming around the place like crazy. Satisfying controls and visuals, sounds good, and is fun. Was sad it was over so soon!

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I am terrible at this game lol. 

I ended up driving off the course to go explore and saw the mountains were actually planes haha, it's a really cool effect as a backdrop/skybox environment. The game looks great, I'm just super bad at controlling the car :D

Nice game!