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A jam submission

Poor Warehouse WorkerView game page

he really needs a paycheck...
Submitted by мак — 18 hours, 12 minutes before the deadline
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Poor Warehouse Worker's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Originality 🎨#14.0004.000
Adherence to Theme 🎄#14.6674.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

i dint play it but rated 5 syars any way

i dint play it but rated 5 syars any way

Submitted(+1)

I like it

I do wish you could skip the cutscene and the transitions from past to present. The puzzles were pretty easy, but that isnt the worst thing in a game jam. I sometimes got the interact and time travel keys mixed up, but Im not sure if thats just me or if you might need to tweek the controls. I do think you also need to have the W key work or jump and the arrow keys also able to control the player.

Developer

thanks for the feedback! well, I'm preparing a small update after the end of the gamejam, in which I plan to add a sequential skip of the cutscene, as well as change the time transition animation a bit, but to be honest I'm not sure if I can fix the main puzzle mechanics in the next patch, as I'm working on another project at the moment.

I would like to release a global update later, where I would fix the main idea of the puzzle game, making it more interesting, as well as add more rooms.

Submitted(+1)

cool little project.
could use a bit of work polishing everything.

some thoughts for future projects.

would be nice if it respected your time a bit more, being able to fast forward or click to complete sentences (I'm a fast reader) and something similar on the scene transition between past and present. you end up pushing the button a lot and a game this simple should have no trouble switching between two scenes without what's essentially a loading screen, that takes over a full second.

puzzles aren't exactly puzzles. is more go into the past, grab what you can and make it as far as you can go, switch to the present,  repeat.   there was never any need to backtrack or fetch a previously used box.  (could have done something with gravity and the floor disappearing to achieve this. buttons/pressure pads could have also added a lot)
if you haven't played Portal it's a great masterclass on that sort of puzzle design.

graphics and presentation reminded me of Hotline Miami, so if that was what you were going for great job.

Developer(+1)

Thanks for the feedback! to be honest, what came out in the final project really wasn't quite how I wanted to reveal the jam theme. The original plan was to add a dialog skip in the cutscene, as well as a little better time-travel mechanics so that the puzzles would be puzzles, but due to the upcoming holidays I decided to shift my attention to the pixel-art and the look of the game, so most of the time is taken up by the transition between scenes and cutscenes.

Anyway, I'm glad I took part in the jam and that you were able to play my game :)