Thanks for the feedback! to be honest, what came out in the final project really wasn't quite how I wanted to reveal the jam theme. The original plan was to add a dialog skip in the cutscene, as well as a little better time-travel mechanics so that the puzzles would be puzzles, but due to the upcoming holidays I decided to shift my attention to the pixel-art and the look of the game, so most of the time is taken up by the transition between scenes and cutscenes.
Anyway, I'm glad I took part in the jam and that you were able to play my game :)