Pretty good! I had a hard time tracking the ball though--I think it could benefit from being a lighter color against such a dark background.
Otherwise, great job!
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #53 | 3.316 | 3.316 |
Graphics | #79 | 3.053 | 3.053 |
Audio | #89 | 2.526 | 2.526 |
Overall | #104 | 2.684 | 2.684 |
Gameplay | #118 | 2.316 | 2.316 |
Innovation | #148 | 1.842 | 1.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/MGGames/Pinball
The flippers are crazy but the more I played the more fun I had. The rest of the physics seem ok. Even the left flippers aren't that bad. I have no idea what is going on with the right flipper but it started to make me laugh after a while.
Is that Chicago on the title screen?
The game isn't bad. It's pinball, so it is what it is. The graphics and audio are nice. The physics aren't quite right; for example, the flippers hit the ball with too much force. Either way, this is a solid game. Who doesn't like pinball?
I wish I'd kept the outtakes reel when I left Codemasters... 8)
Someone had set gravity to zero, so it cause a divide by zero error. The cars on the racing ground were all imploding, and the one in the garage imploded, flew around the room and out the window!
While I was doing WakiZoids, I set the black hole attraction force too high and reversed. I started the game and a whole bunch of game objects just shot past me.
Physics can be hilarious!
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