Thank you for the feature, Jupiter. Unfortunately you didn't play long enough to showcase most of the game's features.
Thanks again for the exposure.
The animation is really nice. The sound effects and music are nice as well. I like the take on the theme. All around, this is a great submission. My only nitpicks are that it wasn't immediately apparent what, if any, benefit the candy provides; and the stage exits look just like the platforms. Great work, guys.
I would be most grateful if I could get a few more ratings on my game. Comments are always welcome as well. https://i4n-t.itch.io/balls-and-halls
and here's a gameplay video if you don't have time to play:
An interesting take on the theme. I like it. I like the art style a lot. The player animation is really nice. The music has the right feel for a cutesy mining vibe, even if the loop is only about 3 seconds long. This game has a lot of potential - throw some enemies in there, maybe some powerups, and this could be a lot of fun.
The graphics are really nice, and I applaud you on the original soundtrack. I have a couple of issues with the game though. For one, it does not perform well in the browser (at least for me). Also, the shifting perspective just confused me; imo, it doesn't work well in this type of game (but that's just one man's opinion). Overall, great work.
What an experience! Did you create a custom character controller for this? It really feels nice. The audio, graphics, and all around ambiance are amazing.
I did not realize there is more than one ammo type until I read the comments. I kept "running out of ammo" and dying.
How long have you been making games? This is very impressive for 1 month of work.
This deserves more exposure. The concept is unique and fits the theme perfectly. The music and graphics are awesome. I really feel like I'm playing an og gameboy game. The only thing the game needs is a bit more clarity/description on the mechanics and on the game itself. What did you use to make this?
Fun game. It glitched out on me the first time I played (boat kept going downward no matter what I do), so I had to refresh to get it working again. Maybe the problem was on my end, and it wasn't even a glitch. Idk.
Once I got to play, I did enjoy the game. The narrative is charming, and the game is just overall fun. My only complaint is that sometimes there is too much going on on the screen and it is hard to make sense of it all.
Great job on this one. I wouldn't be surprised if this game wins the jam. The level design is terrific as well as the audio. Also, you get points for the completeness of the game. Of course, I do have some nitpicking comments.
Btw, whoever decided to make the guy explode into gory bits whenever you lose a life, I commend you.
Just like a Tiger Electronics game. This is really well done. The gameplay is a bit boring, so I wouldn't play this for long unless I was a kid and it was the only game my grandparents had at their house and I had to stay at their house for 3 days in a row over Thanksgiving ; but that's what these old handheld games were like. I think, thematically, you have executed your aims wonderfully. Great work.
This game is hilarious, with great style and theme interpretation. The gameplay is simple, which is fine, but it just felt too difficult to me. It was like being in one of those dreams where you have to fight, but every time you throw a punch it feels like your arm is underwater. I suspect the game is impossible to win, and that might be the point. Either way, great job.
The graphics and audio are great and really make me want to play the game. With that said, there are some gameplay issues. It took me forever to realize you are supposed to keep clicking rapidly in order to keep walking and build up energy. Also, I was never able to get any higher than 14 energy no matter how fast I clicked.
Overall, I really like the concept and the presentation, but the gameplay needs some balancing and/or better explanation.