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Past Spirits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #76 | 2.828 | 4.000 |
Audio | #78 | 2.687 | 3.800 |
Innovation | #85 | 2.546 | 3.600 |
Overall | #91 | 2.828 | 4.000 |
Graphics | #98 | 2.828 | 4.000 |
Theme interpretation | #110 | 2.546 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Shregolag/Game-Off.git
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Comments
Really love the aesthetic of this game. Has a cohesive look that's nostalgic and nice. Only problem was that I really wanted to move while I shot at the same time. Was it a decision not to allow that?
This game was inspired by the original Zelda. Like some enemies look like darknuts or wizrobes. In the Zelda 1 Link has to stop when he uses items. But maybe I could've made my game flow smoother :P
I love the graphics and audio, definitely feels like an older title. I enjoyed the variety of spells you get as you go, opening up your ability to solve puzzles. Boss fights were very creative.
From the enemy designs to the HUD and spell casting, this game looked clean. I really liked the various enemies, changing up spell usage, and the creativity required in queen battles. A lot of fun to play!
Like the pixel art especially the HUD. The retro audio was good too. In addition to being able to hit the enemies outside of their notice range, it is too easy to outrun most enemies to the point they stop pursuing. With some game play improvement this could be really good.
I was surprised how long this entry was. I had fun the entire way but for most normal enemies you could stand just out of their notice range and still hit them.