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A list of useful open-source tools and assets Sticky

A topic by qonlifer created Nov 01, 2017 Views: 3,367 Replies: 9
Viewing posts 1 to 12
(+1)

I there's such a list, I would be really grateful if someone could share it. If not, let's create one here.

(+3)

https://github.com/Calinou/awesome-gamedev/blob/master/README.md

Thanks to Calinou!! :)

(2 edits) (+2)

There's Awesome Gamedev which is pretty awesome 馃槏

Edit: was late with my response by 50 seconds lol

(1 edit) (+2)

https://github.com/Calinou/awesome-gamedev is one I've seen posted a lot.


Edit: Looks like I was too slow, and two others have posted this first. Kudos to those who replied first, I guess that's a sign of how good this list actually is

(+2)

I've been researching open-source alternatives to PICO-8, since I really like the idea of limiting  oneself in order to boost one's creativity. Besides, it perfectly fits into the theme of the jam. So here's a list of what I've found so far:

They are all very similar, except for the VectorBoy which is (as the name suggests) for vector graphics, and Zenith80 which is for hardcore programming :)
As far as the functionality, stability and documentation go, it looks like TIC-80 and PX8 are the most mature, and they also have the biggest communities, but I am eager to try less known ones.

Submitted (1 edit) (+2)

I know this guy who make cool pixel art livestreams on yt and have a list of what he did on store https://gumroad.com/mnrart some are free but you can say it's open source because he explain what he does from scratch

That's a great resource, especially for me, since I'm probably going to create assets on my own. Much thanks!

Submitted (3 edits) (+1)

I like this sprite to replace the one i use in my basic example starting point, it's free and from the same guy, and can be cool to start animating him, the other ones are paid assets

(+3)

consistent assets
https://kenney.nl/

(1 edit) (+1)

You may want to check out the LucKey Toolset, it is a collection of free and open source software that should suffice to make any 2D or 3D game from scratch.