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Fire of Kala's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.604 | 4.604 |
Overall | #4 | 4.189 | 4.189 |
Theme interpretation | #4 | 4.302 | 4.302 |
Audio | #5 | 3.943 | 3.943 |
Gameplay | #7 | 3.755 | 3.755 |
Innovation | #18 | 3.717 | 3.717 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/dario-zubovic/platform-defense
Theme interpretation
Hybrid genre (platformer + tower defense).
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Comments
This game is super addictive. reminds of super meat boy. Fast pace, wall jumping, a 2d world with plenty of obsolesces. Should definite publish.
So beautiful! And the gameplay is smooth. Very well presented, and hellishly hard. I didn't manage to get very far, but my platforming skills are generally terrible. Well done, I would definitely put money down for a fully fleshed out version of this!
This game was a really beautifully designed game. I loved how it looked, the only thing I'd have maybe changed was a bit more fluid wall slide and jump animations. I also feel like the spikes were too similar to the ground colour so sometimes I didn't even see them.
I think, as others have mentioned, the difficulty is really high at the beginning. Would have loved it to be slightly simpler to begin with and then ramp up in difficulty. There was also a couple of parts that didn't flow so well in terms of aiming a wall jump and getting stuck on a wall instead of going through the gap. In instances like that the gap should have been lower.
Nice game though and I enjoyed playing it.
The art is so fascinating, I love the gritty nature used here and the calm music just steals the show <3 Overall a really good game <3
The aesthetics are on point but the difficulty is to hard. The platforming elements need to be revisited.
The idea of a tower defense platformer is quite interesting, but the game is really hard. I think the jumping and the UI needs improvements (it is hard to know when you're gonna lose). I loved the aesthetics: the pixel art and the animations, the sound effects and the music (which reminded me of Fez)).
I would have liked that the platformer component of the game was used not only to get crystals, but as part of the tower defense in itself. What if the player had to build turrets in the ground and carry them to the top.
Steam release when
In 2-pack with HalfLife3