Thank you. We tried our best :)
Debayudh Rarhi
Creator of
Recent community posts
Thank you for the suggestions. We really appreciate it. We thought about a increasing difficulty while developing just as you said but didn't implement as we wanted to check player's thought on that. It seems players would like such thing and we will definitely implement a increasing difficulty. As per the controls we will surely provide you controls on both side of the keyboard :)
Edit: We have implemented controls on both side of the keyboard now. You might wanna check it out again :D
A very cool idea, its very fun and enjoyable. The music is awesome and loved the GTA reference xD. The only thing I would like is any way to rotate the tetraminos, that would be great or else its a really fun game <3. You can also check out our game if you get time. We also tried something with tetris :)
Wow its a great concept. It's quite challenging yet very fun. I have played scrabble a lot so it was a fun experience. The execution was also great and I really liked the pop up with the word I made and their meaning. Awesome<3. You should also check out our game... we also tried something with tetris :)
Thank you for playing our game. We appreciate your review. There is no increasing difficulty as we wanted to see if the players liked the game as it is or they want a more challenging game. And the 'S' key confirms the location of the piece and you have to avoid touching a falling piece. Hope that helps :)
I really liked the enemies of this game and in fact the simple but working design. To put more doom aesthetics you could have put some melee attacks. Thus bringing the bold aggressive gameplay of doom. I liked your interpretation of hybrid ,mixture of 2 different games. Do check out my game too 'Platris' as even I have tried to mash up two different game.
Racing/Typing genre is something that every typing site has tapped into. But if this game is done right (with cool sounds and design aesthetics) then it really has the potential to hit the high road.
Do check out my game 'Platris' as even I have taken the over saturated platformer genre and tried to bring some new life to it.
I have played this game so much that I feel like all the text on my screen are going up. My thoughts about the game: It was difficult. The controls were smooth but levels were rough like the programs.*ba dum tss*.
But the game did capture my competitiveness and made me spend like 20 mins trying to beat my own score. Even I tried to capture the same feeling in my game, I would love if you try it out and give me a feedback about it.
Spending half an hour on this game just to hear 'BOO you didn't improve your score', I have come to a verdict. It's hard to deny that the idea of this is simple. But the way it's made effective made me spend my thirty minutes on this game. Even I wanted to capture that design on my game, so please check it out and give me a feedback about it.
First of all, I wasn't expecting so much change in the gameplay by the addition of an extra thruster. It really brings a new curve in the difficulty and opening a lot of gates for the 'WoW' moment. With some really good aesthetic design I think this game will hit the market. In terms of aesthetic design you should check out my game 'Platris'. As we have done a small amount of work (like the camera shakes) but bringing in a strong emotion of satisfaction.
A really cool concept. I did like the way the wave grows as the card is drawn. It does bring balance and freedom to the player. But it does break the flow or rather the continuity of the game. I would love to see if you can implement both the ideas(balance and flow) in your game in some other way. Regarding your take on this Hybrid theme, I really loved the mashup of 2 different game genres. I would love if you would check out my game as I have tried to bring together 2 different games. And give me some suggestions.
I really liked the simple and easy to understand design of this game. I had a bit problem to understand the sword swing as the button control's on left hand were already a lot. It took a bit of time to get the hold of the controls. Apart from that I really loved the simple minded design of yours. Regarding the controls do check out my game too cause it too has a bit confusing controls.
Developer's Note:-
We are extremely sorry for the bug that made the game unplayable.
We have uploaded our google drive link which has the playable version of this game.
Problem:-The winning screen was accidently active.(Current status: Solved. We just unchecked the 'Winning' Screen.)
Downloadable Link:-https://drive.google.com/file/d/1f8t3zY8Zc_oCRsBGzTaUGHUbGyUc_qWA/view?usp=shari...
Thank you for liking our game..we know about the problem where sometimes the obstacles completely block the player, which is caused because of some flaws in the random generation algorithm. We are working on a better algorithm so the bug doesn't occur anymore. A tutorial level we thought of adding but didn't got the time as the game jam was close to ending but we will add it in future.