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Tetrout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #84 | 2.858 | 3.500 |
Innovation | #95 | 2.858 | 3.500 |
Graphics | #95 | 3.062 | 3.750 |
Audio | #98 | 2.654 | 3.250 |
Overall | #100 | 2.858 | 3.500 |
Theme interpretation | #116 | 2.858 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Fju/TetrOut
Theme interpretation
The game combines elements from Breakout and Tetris (and a GTA reference) in slow-paced side-scroller puzzle.
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Comments
I liked the idea of the game and its shift to the classic Tetris, but I didn't see any of the mechanics of Breakout in it. Maybe I'm thinking in the wrong Breakout? I loved the animation that runs when you die and the reference to GTA V. I think the game has a lot of potentials, and with extra mechanics could be an interesting puzzle or casual game.
If you could comment and rate our game, we would appreciate it.
A very cool idea, its very fun and enjoyable. The music is awesome and loved the GTA reference xD. The only thing I would like is any way to rotate the tetraminos, that would be great or else its a really fun game <3. You can also check out our game if you get time. We also tried something with tetris :)
Thank you very much (:
You can rotate blocks by pressing Q. Unfortunately I couldn't implement a proper tutorial/info about the key mapping because I had to submit the project before it was too late. As a workaround, one can find a key map on the Github-Page.
You made me curios about your game, I'll definetely gonna check it out!
Have a nice day!
Nice game. Couple of critiques:
having both the "blocks left" and losing when you run out of space seems redundant. I find myself ignoring the count entirely.
The only way to fill a single gap is the long pieces. I think too much depends on getting those.
Hey, thanks for your feedback!
The count is meant to make passing a level a bit harder and increasing the pace a bit. But I agree, the counter is a bit small and likely to be overlooked.
I've already taken into account that 4x1 pieces are more important for this variant of Tetris, so I have assigned specific probabilities to make the 4x1 more likely to be picked than other pieces. If you're interested here are the corresponding constants for the probability (the higher the more likely) in the code: https://github.com/Fju/TetrOut/blob/master/scripts/tetrout.gd#L122
Have a nice day!
lit af🔥