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Audifense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #95 | 2.858 | 3.500 |
Theme interpretation | #138 | 2.654 | 3.250 |
Audio | #166 | 1.837 | 2.250 |
Overall | #196 | 2.041 | 2.500 |
Gameplay | #219 | 1.837 | 2.250 |
Graphics | #264 | 1.429 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/JeraldCrisBergantinos/TowerDefense
Theme interpretation
A tower defense game with rhythm-based gameplay.
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Comments
Interesting game and nice interpretation of the theme.
Had some trouble figuring out the controls, but good job overall!
Hey there! Good job on submitting the game :)
First of all, nice mashup of genres! I liked how the two gameplay mechanics mix up into a single game.
I like the concept, but I could not get how the left and right keys thing works. I tried holding left or right depending on the side of the sound, or just tapping once, or tapping for the whole duration, but I inconsistently got income on killing enemies. Thus it ended being impossible to scale my defense :( Maybe there is something I did not understand?
Anyway, as I said the idea is good and could be made into a really nice game!
Thank you for playing my game. The trick is to hold down the left or right key while enemies are killed. You only earn if you are holding the correct key at the time of their death.
There is also a visual cue. Notice there are multi-colored balls in the left and right sides, they also correspond to the position of the sound. If the sound comes from the left, the left ball will fall repeatedly. Same goes with the right ball.