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SimonJi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #9 | 4.217 | 4.217 |
Innovation | #13 | 3.826 | 3.826 |
Audio | #19 | 3.565 | 3.565 |
Graphics | #21 | 3.957 | 3.957 |
Overall | #21 | 3.652 | 3.652 |
Gameplay | #37 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Helluys/GameOff2018
Theme interpretation
SimonJi is a mix of two game genres : survival/dodging game and memory game.
Note: Please use Windows build, WebGL is laggish!
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Comments
Wow its so hard but at same time its challenging, i liked it :) good work
Great game ! Excellent idea and great execution. I really love the style and is probably the most polished game I've seen yet in the jam :)
It is so difficult it was driving me nuts, and I absolutely loved it!
Please make this into a complete game!
I really like this game. It's a bit too challenging, but overall it is an enjoyable game!
Love the simon says + survival mechanic! Keep up the good work :D
Great theme interpretation, I love the 3d style. it reminds me a lot games from the 90s.
The gameplay is great, it's quite difficult but I feel it more challenging than frustating.
As summary a solid entry!
Woohoo, thanks a bunch for the review !
First of all good job for making a 3d game run so smoothly on the webGL. Wasn't able to do that with mine :P.
The interpretation is very clever, the game is fun and challenging. I would actually buy a polished, full version of this on steam. The memorization quickly becomes too much for me but I should actually play your game and get better at memorizing!
Hey There,
We are very far from putting this on Steam, but thanks a lot for the compliment !
Balancing was the last thing we did and we lacked time for it. The consumable items are meant to control the length of the sequence, but it eventually becomes too long. Games always need moar playtest 😉
About performance, we simply used baked lightmaps with fairly low settings, and we built with the "linker target" setting to "Both", which enables WebAssembly (a more modern alternative to ASM.js). The rest of the credits goes to Unity 😃
I'll make sure to check your submission !
Good work! I liked the interpretation (very original!) and the challenging gameplay :)
Thanks a lot!
Interesting combination of mechanics. As others have said it's very challenging, but rewarding to get right. Awesome work!
Thanks for the nice comment :).
Well, thank you for making a cool game :)
Feel free to stop by and check out our game too if you have some time.
Sure I will :)
Really challenging and enjoyed playing it!!!
Do check our game too 😁
Thanks for your comment. Sure I'm gonna check your game :D.
Very difficult, but really interesting concept and very intuitive controls! It also seemed very complete, all the functionality was there and it didn't feel like anything was missing.
We didn't have a lot of time to balance the game and it turned out to be a bit too much difficult but it used to be even worst :D. Thanks for your comment.
Maybe I am missing something, but I am constantly running and not missing sequences but I still die. Really cool concept and degree of completion is great!
Hi. The browser version of the game does not work as expected for everyone so if you played this one it might explain some of the issues you've encountered. Thanks for your comment !
Also you have consumable items that help a lot. You pick two for each level, and other randomly spawn on the terrain during a game. This bit was less explained than the rest in the tutorial, however.
It is hard, but very satisfying.
Thanks for the comment :)
Balancing was intentionally on the hard side to avoid going through the 4 levels with too much ease, but it could definitely be made better with more time into it!