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Lumi and the Dark Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #10 | 4.056 | 4.056 |
Overall | #18 | 3.944 | 3.944 |
Audio | #52 | 3.611 | 3.611 |
Graphics | #72 | 3.704 | 3.704 |
Innovation | #98 | 3.185 | 3.185 |
Theme interpretation | #127 | 3.185 | 3.185 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/woohooyeaha/lumi-and-the-dark-night
Theme interpretation
In addition to featuring a literal "moonshot" in the opening scene, this was a very ambitious project for us since we are new to game development.
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Comments
Poor lumi, it's so cute.
Jump height isn't consistent. Each time I jump it reaches different height. I can hold space and Lumi will continuously jump and the timing isn't consistient either. I feel like sometimes the jump starts before landing. Double jump activates automatically, which is annoying because it's hard to reach full jump height.
That sounds like very unexpected behavior. May I ask if you were playing from the keyboard or a gamepad. And if a gamepad, what configuration? What you describe sounds like getting buttondown events continuously which should not be possible.
Was playing on keyboard on Firefox.
Gameplay: I the controls were pretty good, I liked how you did the upgrades around the map. I got all the way to level 3 in the cavern but I wasn't able to do a jump so that kinda sucked. I liked how many enemies there were. Good job!
Graphics: The graphics were good I liked how cute Lumi is and the dark aesthetic worked well with the game.
Audio: The music was good and I liked how many SFX's there were.
Innovation: Pretty good!
Theme: In addition to featuring a literal "moonshot" in the opening scene, this was a very ambitious project.
Overall: One of the best games in this jam! Great Job! Especially because you are new to game development
Can you play (and review) my game?