Serpent7776
Creator of
Recent community posts
Awesome game and with a ray tracer! There's a lot of stuff for a game made under a month.
I like the music, it really suits the game.
The mouse pointer is not captured, I had to disable my second screen to be able to play.
Because of the above I found an issue with health. I got reduced to something like 1HP and then became basically immortal. Then not collecting a heart became sort of a challenge in itself. Unfortunately I was forced to in the void. I don't consider this a good idea, what if I wanted to have a no-hearts-run?
The final boss was pretty easy and predictable. It doesn't move, I can just hide behind a pillar.
Some other issues:
- space is used for both shooting and speeding up the dialogues
- the crosshair is missing, I can't see where I'm shooting
- it's pitch black in some corners
- in few places I got lost, but maybe that's just me. I don't play this type of games
- after credits, there's just a black screen and nothing is happening
Congrats on the game.
Poor lumi, it's so cute.
Jump height isn't consistent. Each time I jump it reaches different height. I can hold space and Lumi will continuously jump and the timing isn't consistient either. I feel like sometimes the jump starts before landing. Double jump activates automatically, which is annoying because it's hard to reach full jump height.
I like 1st level tutorial. Unfortunately the 2nd level was super confusing for me. The "Red Cell" was red square for me. You should be more explicit about what you mean, e.g. "red bar on the bottom of the screen" or maybe draw an arrow pointing the bar. Another confusing thing was that sometimes if I click on the bar nothing happened, sometimes the time was rewound. I had to go back to level 3 to understand it. It's explained, but the level doesn't require understanding it to pass. I'm still not getting the game as I can't pass the 5 level, because the time I can reverse the belt movement the block is already on the floor. Maybe I'm just too dumb to play it. The game looks really interesting and unique, but I'm just unable to grok it.
What do you mean I can't have 2x big bertha?
The cannon moves in a funny way. It's quite an enjoyable mix, mining gets quite repetitive though. The fools gold is very annoying, because the detector gives just a slight glow and instead of mining I need to keep staring at the screen and wonder if it's safe to mine or not.
It's also quite annoying when I hit the lowest asteroid just after launching and there's no way to avoid this.
The keys used to movement shouldn't trigger the dialogs. I missed many of them due to that. I like the part where you control two characters, but the zoom was somewhat too close. In the part where demons are coming from left and right, the second character got kinda corrupted and was lagging behind me and was captured by the demons. It was very annoying that I had to see the same dialog each time I died at that level. Other than that it has great atmosphere.
Tower defense, but with less usual mechanics. Towers don't directly harm enemies, but produce units that do so. That's a nice variation and it makes the game more challenging.
My main issue it that I have to use middle click to pan the view. I really hate using middle click. That could be done with left click. Besides that the text is quite small on the default zoom.
The tiles are clean, animations very nice. Overall interesting to play.
Later levels are nontrivial and requires some thinking. It would be relly good if the game explained button mechanics and how restarting affect the level, because I had some issues with understanding that.
Considering no godot experience and only 3 days, it's really good game. Gratz.