Quite cool !
I would love more platforming parts, the hiding feature is pretty interesting too :)
Criteria | Rank | Score* | Raw Score |
Gameplay | #65 | 3.444 | 3.444 |
Audio | #87 | 3.333 | 3.333 |
Innovation | #114 | 3.111 | 3.111 |
Overall | #140 | 3.111 | 3.111 |
Theme interpretation | #190 | 2.889 | 2.889 |
Graphics | #225 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Veriara/gameoff-2020
Theme interpretation
We use moonshot in two ways here: the moonshot thinking of a mouse getting itself to the moon, and the physical launch of a rocket to the moon.
Wonderful game! As someone mentioned before, finding out which object to hide behind was a bit tricky.
Overall, I liked it!
Loved it! Simple but very effective! below my video review:
56:20 A Moon of Cheese
Hey, thanks for playing! I'm glad that you found the game so enjoyable ;)
We plan on working further on the game after the Game Jam voting is over to fix some of the issues you mentioned in your video, as well as expand the level further so you have more to make your way through.
And nice job in your playthrough :)
Great game, loved the mechanics, the suspense and the rhymes haha. It was slightly difficult to figure out what could be jumped on or hide behind. But, really fun game I enjoyed playing it.
Repeat from my thread:
I Really liked the line: If theres one thing they knew, it was how to scurry.
Great game. I got fallout vibes from the sneaking mechanic. Liked that you told us out times and the timer itself added to the feeling. Also idk if you made the music but it was really good for your scenario and was v natural. Good job man.
SPOILERS: I liked that I could return to a spot of hiding even after being spotted. Also I felt really creative for taking the above route even though that was probably the main route. Good design there.
A fun game! The music fit the mood very well, and it's always nice to see an options menu in a jam game to manage the volume level.
It took me a little while to learn what I could stand on, what I could walk past and what the scientists could walk past. Stronger outlines on the "real" walls and floors might help with that? It generally made sense, though, and scurrying over the girder near the end was a fun feeling with a certain "oh, I can do this" surprise! It would also have been nice if I could have controlled the restart menu with the keyboard, because switching back and forth whenever I died (because I live too dangerously) felt a little slow.
Overall a good showing for your team, and the game worked well, so good job!
(I thought about making this comment in rhyme, but in the end there wasn't the time.)
: ) I am glad you enjoyed the girder thing, It was something I came up with on the last day of development, struggling to find ways to add some sort of obviously hide-able object that fit there.
Thanks for the feedback regarding the outlines of assets that can be walkable; It was my first ever time creating any sort of sprite assets for a game, so tips like that are appreciated!
And sorry about the restart menu not being controllable; that was a bit of an oversight :(
And while you lacked the time
to invent a rhyme,
No blame lies with you
For you are but a mouse, the size of a shoe. ;)
I really liked this game. It was fun to complete and didn't get frustrated after any deaths. Music adds to the atmosphere and I really recommend it.
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