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A jam submission

A Moon of CheeseView game page

Can you sneak onto the rocket to get to the ball of cheese in the sky?
Submitted by Ascended Games (@AscendedGames_) — 17 hours, 28 minutes before the deadline
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A Moon of Cheese's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#653.4443.444
Audio#873.3333.333
Innovation#1143.1113.111
Overall#1403.1113.111
Theme interpretation#1902.8892.889
Graphics#2252.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Veriara/gameoff-2020

Theme interpretation
We use moonshot in two ways here: the moonshot thinking of a mouse getting itself to the moon, and the physical launch of a rocket to the moon.

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Comments

Submitted(+1)

Quite cool !

I would love more platforming parts, the hiding feature is pretty interesting too :)

Submitted(+2)

Wonderful game! As someone mentioned before, finding out which object to hide behind was a bit tricky.
Overall, I liked it!

(+2)

Really awsome games. Finding out which object that you can hide behind is really tricky though. Really loved the game play and story. 9/10

Submitted(+2)

Loved it! Simple but very effective! below my video review:

56:20 A Moon of Cheese

(+1)

Hey, thanks for playing! I'm glad that you found the game so enjoyable ;)

We plan on working further on the game after the Game Jam voting is over to fix some of the issues you mentioned in your video, as well as expand the level further so you have more to make your way through. 

And nice job in your playthrough :)

Submitted

Cool!

Submitted(+2)

Great game, loved the mechanics, the suspense and the rhymes haha.  It was slightly difficult to figure out what could be jumped on or hide behind. But, really fun game I enjoyed playing it.

I'm glad you had fun playing AMOC!

We're going to be working on a newer release after GameJam and make it more obvious what objects are hideable and walkable (And to make the level longer/Multiple levels). Thank you so much for your feedback!

Submitted(+2)

Enjoyed the game after a while but the controls were difficult at first because it wasn't always clear what could be hit behind and what could be jumped on. Good stuff with some tweaks!

(1 edit)

Sorry about that ':)

It didn't occur to any of us to telegraph hide-able objects with hints or walkable areas (Outlines, overhead sprite, etc.)
Once the Game Jam voting is over, that will be fixed; (It isn't game breaking, just poor design)

Thanks for the feedback! It is super helpful :)

Submitted(+2)

Repeat from my thread:

I Really liked the line: If theres one thing they knew, it was how to scurry.

Great game. I got fallout vibes from the sneaking mechanic. Liked that you told us out times and the timer itself added to the feeling. Also idk if you made the music but it was really good for your scenario and was v natural. Good job man. 

SPOILERS: I liked that I could return to a spot of hiding even after being spotted. Also I felt really creative for taking the above route even though that was probably the main route. Good design there.

Submitted(+2)

A fun game! The music fit the mood very well, and it's always nice to see an options menu in a jam game to manage the volume level.

It took me a little while to learn what I could stand on, what I could walk past and what the scientists could walk past. Stronger outlines on the "real" walls and floors might help with that? It generally made sense, though, and scurrying over the girder near the end was a fun feeling with a certain "oh, I can do this" surprise! It would also have been nice if I could have controlled the restart menu with the keyboard, because switching back and forth whenever I died (because I live too dangerously) felt a little slow.

Overall a good showing for your team, and the game worked well, so good job!

(I thought about making this comment in rhyme, but in the end there wasn't the time.)

(+1)

: ) I am glad you enjoyed the girder thing, It was something I came up with on the last day of development, struggling to find ways to add some sort of obviously hide-able object that fit there.

Thanks for the feedback regarding the outlines of assets that can be walkable; It was my first ever time creating any sort of sprite assets for a game, so tips like that are appreciated!

And sorry about the restart menu not being controllable; that was a bit of an oversight :(

And while you lacked the time 

to invent a rhyme,

No blame lies with you

For you are but a mouse, the size of a shoe. ;)

Submitted(+2)

I really liked this game. It was fun to complete and didn't get frustrated after any deaths. Music adds to the atmosphere and I really recommend it.