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Moon Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #382 | 1.640 | 2.200 |
Graphics | #417 | 1.640 | 2.200 |
Overall | #431 | 1.491 | 2.000 |
Audio | #434 | 1.043 | 1.400 |
Innovation | #436 | 1.342 | 1.800 |
Theme interpretation | #451 | 1.491 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Save-1401/Moon-Shot
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Comments
Nice experience! I like the flying around and the upgrades shop concepts, they play nicely together.
Just as a comment, when you reach the end of the visible area, you start a bit abruptly in a new one, I would suggest that the player could move 360 degrees, so you could avoid reaching an end letting the possibility of exploring and planning the crystals hunt.
Cool submission!
I tried making the player able to move 360 degrees, but the script that generated the asteroids didn't work very well with the 360 turning, and I couldn't think of a way to make it work, so I just went with only allowing the player to turn a limited amount.
Hitting an asteroid scared me on headphones lol!
Maybe it was just my computer, but everything was WAY too fast. i couldn't even react before hitting something most of the time.
Also, I'm not sure what the upgrades are for? They don't seem to have any labels.
Love the visual style though
Yes, for some reason everything goes faster in full screen and I couldn't figure out how to fix it.
Got all the upgrades except for the last one. I did strategically kill myself a few time so it would take me to the shop again.
Good job with this game I feel like it would be a hit if it were in the VR store or something