The control scheme was really unique in a good way!
I wasn't a huge fan of the visuals or audio, I feel like it was a bit too in-your-face. Also, was there no better place for the UI than the middle of the screen? lol
Criteria | Rank | Score* | Raw Score |
Audio | #282 | 2.000 | 3.000 |
Theme interpretation | #297 | 2.333 | 3.500 |
Gameplay | #307 | 2.000 | 3.000 |
Overall | #357 | 1.833 | 2.750 |
Innovation | #377 | 1.667 | 2.500 |
Graphics | #400 | 1.667 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/2020wmarvil/moonshot
Theme interpretation
We literally shoot a rocket at the moon!
The control scheme was really unique in a good way!
I wasn't a huge fan of the visuals or audio, I feel like it was a bit too in-your-face. Also, was there no better place for the UI than the middle of the screen? lol
This is listed improperly as Mac and Linux, but only runs for Windows.
The graphics were great because it made me click on your game. It was eye-catching because of its simplicity and contrasting colors. The controls were instantly working as expected. I also knew what I had to do: I had to get to the moon, and I did it! I just played another submission where all of what I just said was the opposite.
Not a lot of replay ability, but it was a good experience.
Leave a comment
Log in with itch.io to leave a comment.