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lewdev

58
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3
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10
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A member registered May 24, 2020 · View creator page →

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Nice. Death pong or brick game but they shoot at you.

Awesome! Another great one!

Nice, I love the mechanic of leaving the mech to recharge. Reminds me of Titanfall 2.

Very fun and cool combo of stealth, timing, and action.

Thanks for the reply. I'll give it another go.

I got stuck here. Like I just can't move.

Amazing game! Putting the puzzle pieces together was a lot harder than putting the electrical components together which was the more fun aspect. I think if the challenge was emphasized in the components part, it would improve. Thanks for making a great game and congrats on placing in the competition!

That was fun. The puzzle is fairly simple and I don't want to give anything away. It appears that there are 8 levels but no end screen.

Amazing graphics, gameplay, sound and music in 13 kilobytes!

I saw your prototypes but this blew my expectations.

Not sure if it was intentional or a size limit issue, but it would help if I had an indicator to which lane the next boost would appear. I just stuck to the middle lane because it kept me from hitting the sides and progress.

My score: 92,890

My best Score: 2027.8

The tutorial button didn't work for me, but I think some note on the UI could have just said, "Press Space to spin and again to change direction."

Bounce is the way to go. Walk between two trees and/or stones.

I don't feel like changing directions is very useful so just having arrow keys to move is enough and the rotation can happen automatically. It would also remove the need for a tutorial.

Great unique game play and simple enough controls.

Map generation is weird but works.

Scoring is not clear. I suppose you get more points for faster swings.

Otherwise, fantastic art style. Much like Castle Crashers, which I loved. Thanks for making a great game!

Best score: 70

Great Bad Piggy game as always. Music is great with animations and crushing sounds.

Another great game! Dodge mechanic + combo + meter system is satisfying. I got to floor 6. I might play more later though.

This was really fun. I felt really clever even if some solutions were really simple. You can also come up with some silly solutions too. I don't care if it's breakable, not that I broke it, I had a great time.

Small mecha versus kaiju. I love the camera angle and overall feeling of fighting a large enemy boss. Very cool

It was fun. I like the "ADS" mechanic with Resident Evil 1 vibes.

I don't like how enemies damage you just by touching them; especially when you have a slide attack and shoryuken attack (which is very weak) that requires you to be up close to them. I think enemies could require less damage as well. Perhaps I didn't play it enough and you're going for more of a Souls-like genre.

Otherwise, it has very visually pleasing pixel graphics and great retro music.

The game is really fun and looks really nice, but it's hard to know what I'm doing wrong. I read in the notification that a hotel was illegal, but what does that mean? Am I supposed to destroy the road leading to it. Otherwise, I could not read any of the notifications as I was frantically focused on trying to connect the roads.

The notifications look really nice, but it's really hard to read them when you're pressed on time. Perhaps have other ways of indicating that the player is doing something wrong.

Again, it looks really nice and I loved the controls, I just have a hard time lasting longer than a few minutes.

This is a tough one. I couldn't get more than 8. I feel like I'm just being impatient.

Another new and interesting concept from badpiggy.

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11. That was pretty fun. I like the concept and graphics. The controls were not hard to get used to.

Why is the screen tiny? and I'd appreciate a full-screen mode.

Otherwise, I got 276 kills and 533 coins.

  • Please give me enough coins to buy something the first time I go to the shop. I was 1 coin short. Then everything got expensive when I got to the shop at the next level.
  • Give an option to leave the Shop early.
  • Upgrades came quite slow. I'd like to get more ties sooner and then fight more enemies.
  • Full-screen mode, please.
  • When moving over an item. Show text that says, "Press E to increase health by 1." (for example).
  • Mouse scroll zooms out.
  • I'm not sure what "Slow down" is for.

It was fun. Thanks.

It's pretty fun actually. No sound but the art looks good. I died against the Sherif.

You want to speed up your attacks more than anything at first.

Maybe some more on-screen notes on what button to press what. I didn't know that pressing Tab reveals your stats.

Dash doesn't seem useful. I haven't played too long but perhaps when there are more projectiles, you can get out of the area faster.

That was fun. I enjoyed the simple game and sprite graphics. I played to the end. Any backstory to the ending?

Nice game! I loved the dodging mechanic. It took some time to get used to though. I thought maybe double tapping left or right may have worked too.

Nice. I usually play y-invert mouse on, but since it's only horizontal movement, I got by. You can probably disable vertical mouse movement since there's no point looking up or down.

Level 10, Score: 9529


The gameplay reminds me of Risk of Rain 2. With some variety of weapons and enemies, it would extend the game.

It took longer than I'd like to admit, but I didn't realize that you had to click and drag the item to the USB before you pick it up.

How did I win?

I have no idea what is going on.

I see about 6 possible actions:

n - move north

s - move south

e - move east

w - move west

d - discover? It says I found dirt.

b - ? ? ? ?

Then it says that I've won.

Nice, you did it! You added y-invert! Thank you so much!

Nice. My top score was 32.

Might I suggest rewarding the player with some sort of visual depiction of progress such as changing the color of the map after every score of 10.

Ok, that looks like an amazing product, but I wasn't looking to drop $350. I was hoping there would be an adapter of some sort using an older existing device. I suppose the product may eventually get mass produced and much cheaper. Thanks for the info; it's definitely a  promising product.

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That was awesome! I had a great time playing it. Any info on getting a light gun? Also thanks for making infinite continues or else I would have not completed it.

Invert-mouse guy again. I played it anyway and it's awesome. I think there's a bug where if I press space after failing, I still go on to the next level. Otherwise, I had a great time playing through it.

Sorry to be that guy, but I play FPS games with mouse inverted. Could you add the option to enable mouse y-invert?

Otherwise, I just watched the gameplay vid and it looked fun.

Great remake! I got lost in the last few levels but I eventually found the door in true Doom fashion. I'm glad it wasn't too long because I don't terribly enjoy the find-the-key gameplay and I'm more of point gun and shoot player. Despite the limitations, the shooting mechanic was very satisfying and the FPS was fantastic (unlike my old memories of Doom on my old DOS computer).

Thanks for playing! If you mean "power ups" as in increasing the power of the weapon such as additional bullets at different angles, I can see that. I'm glad I'm getting similar feedback which helps reinforce what I can do to improve.

Thank you so much for playing! I'm glad you enjoyed the game. I think I'll add more changes since I think the common feedback I'm getting is that it's too short.

Very beautiful art!

I don't consider myself a super good gamer, but I have played through my fair share of platformers and shooters and I could not get past this boat part. I kept dying. I died about 3 times before I just gave up. It was just too long and fighting the same 3 enemy types was getting old really fast.

I need to hear or see feedback (or both) on whether the moonlight attack was working. I know it works because that old lady in the beginning told me, but a sound or visual effect that I'm hurting the enemy would help a lot.

The sword felt useless on the boat. Even if that exploding enemy gets close, it explodes and damages the boat. I think some tweaks to the enemy behavior would make using the sword easier and satisfying.

I wish I could have had more time to get to the parts in the screenshots, but that's all the time I had.

Amazing game! Has the StarFox vibe going! The intro was kind of long, especially if you had to restart the game. The pixel art and 3D seemed to clash a bit since they aren't really mixed. Don't get me wrong, they look great.

Perhaps adding check points would have encouraged me to finish till the end. I died about 3 times before leaving giving up. I just wanted to get through the game. I always seemed to end up with 1 HP just before I get to the part with the missiles. It might be a good time to have health batteries(?) just before or after that point or like I mentioned earlier a check point.

The controls were great, though at some points it was hard to determine if I was going to touch the power up or the circle boost thing or dodge a moving pillar, or not.

Overall, it was a fairly unique game with a lot of 3D assets that were visually pleasing. Great game jam submission!

Thanks for playing! I'm glad the pixel art worked out because it was my first time doing that!

Thanks for playing! Your feedback is much appreciated! I was definitely going for the short and sweet experience. Others complained it was too short. Perhaps I could have made it increase difficulty infinitely, but I ran out of time and I wanted an ending.

You're the first to mention the audio. I'm glad it worked for someone since it's my first time creating my own music. Thanks!