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What should i ignore in the repo (i dont know if its called a repo) And do i have to use github or am i allowed to use for example bitbucket?

A topic by DLPS created Nov 02, 2020 Views: 293 Replies: 4
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Submitted

I use unreal engine 4 and i dont know what should i ignore in the repo if i use assets downloaded from internet/the marketplace. Do i ignore everything that i havent made myself, and just leave a attribute in the read me? And sorry if this didnt make sense its my first time doing a jam.

Normally you would just share what you are allowed to share. So no paid assets and assets that have a license which does not allow distribution. 

Basically you could share every asset you created if you want to but you are not needed. The github repository is not used when your game is played so you don't need to share every asset on github

Submitted

Ok thank you for clarifying

Jam Host (1 edit)

You might also consider using a .gitignore file in your repository like this one: https://github.com/github/gitignore/blob/master/UnrealEngine.gitignore (basically tells Git/GitHub what files to ignore and not store).

Submitted

Ok thank you for the tip