I love gray areas of the law! I think that's fine... and quite creative. Unless there's a community uproar, I say keep it. Thanks for checking!
Lee Reilly
Creator of
Recent community posts
Hi there - I tried to explain a bit more here and give examples. TL;DR - it should be 4 or less hex colors (but you can get creative with ways to give the illusion of more - see example snippet below re: dithering from the thread I just referenced).
I think switching between scenes is totally fine - and in line with the spirit of the jam :)
On black as a color: It could be considered a gray area (color pun intended), but for the jam I'd say count it as a color. It's in line with say the old school CGA color palettes from games of yesteryear:
On shades as different colors: I'd say yes - dark blue and light blue are different colors going by their hex values. But you might consider dithering to make lighter / darker shades. E.g. https://www.retronator.com/post/176876250028/the-many-shades-of-cga-a-dithering-... shows a 4-color CGA palette that looks like more than 4 colors...
That wouldn't really be in the spirit of the jam I'm afraid. (Connectedly, that was the theme of Game Off III - forking an existing game and expanding upon it).
Great questions!
On black as a color: It could be considered a gray area (color pun intended), but for the jam I'd say count it as a color. It's in line with say the old school CGA color palettes from games of yesteryear:
On shades as different colors: I'd say yes - dark blue and light blue are different colors going by their hex values. But you might consider dithering to make lighter / darker shades. E.g. https://www.retronator.com/post/176876250028/the-many-shades-of-cga-a-dithering-... shows a 4-color CGA palette that looks like more than 4 colors...
The source and assets you're able to distribute have to be in a public GitHub repository, but it doesn't need to be "open source".
You're under no obligation to choose an open source license. And if you don't use any license, the default copyright laws apply, meaning that you retain all rights to your source code and no one may reproduce, distribute, or create derivative works from your work. See https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-f...,
Nobody will be judging your code if that helps. Hope this makes it a little easier to consider participating :)
The community-run Discord can be found at https://discord.gg/4hAr7sa.
Hi there! Here are answers to some frequently asked questions. Please let me know if anything's unclear or you have more questions below, and I'll keep this updated.
Participation and Tools
Q: Can I use Unity, Unreal Engine, or other engines?
A: Yes! You can use any game engine you like.
Q: Can we use blueprints in Unreal Engine?
A: Yes.
Q: Can I use pre-made assets or code?
A: Absolutely! Just add proper attribution in your GitHub repository’s README if needed. Keep in mind that the goal is creativity, so avoid submitting old projects with only minor changes.
Q: If I use paid assets, should I include those in the repository?
A: No. Please only share assets you're able to sure. Please consider adding placeholder assets in the repository and a note in the README about what assets where used.
Q: Do I need a team to participate?
A: Nope! You can join solo or with a team of any size.
Q: Can I use no-code tools like Construct 3 or GameMaker?
A: Yes! Just ensure your project can be exported and shared via a GitHub repository.
Q: Can I submit multiple entries or join multiple teams?
A: Go for it!
Q: Is there a maximum team size?
A: Theoretically, no. Too big and you may crash the itch.io and GitHub servers though! J/K
Submission Process
Q: What do I need to submit?
A: You’ll need to:
- Create a GitHub repository for your game’s source code.
- Submit your game on the itch.io Game Off page by December 1, 13:37 PT.
Q: Can I edit my game after submission?
A: You can fix critical bugs, but leave a note explaining the changes. Avoid altering the game during the voting period.
Q: What kinds of licenses are required/accepted for the public GitHub repo?
You're welcome to use whatever kind of license you wish! See this documentation for tips on choosing / applying a license.
Q: Can I sell my game after the jam?
A: Yes, you can sell your game after the jam.
Q: Can I create the GitHub repository before the jam starts?
A: Yes! You can set up your repo and team structure early—just no coding until the jam begins.
Voting and Judging
Q: What are the judging categories?
A: Games will be rated on:
- Overall
- Gameplay
- Graphics
- Audio
- Innovation
- Theme Interpretation
Nobody's judging your jam code - don't worry! 🙂
Q: When does voting start and end?
A: Voting starts on December 1 at 13:37 PT and ends on January 5, 2025, at 13:37 PT.
Q: Can I vote on any game?
A: Yes! Participants vote on each other’s games, with the option to explore and rate multiple entries.
Rules and Restrictions
Q: Are there content restrictions for my game?
A: While there are no strict content rules, if it's something I wouldn't show my kids or grandparents... then it may be less likely that it'll appear on our blog 😎 Please also see itch.io's note on adult content.
Support and Community
Q: Is there a Discord or social community?
A: Yes, join the https://discord.gg/4hAr7sa for support, teammate searches, and sharing progress.
Q: What’s the official hashtag?
A: Use #GitHubGameOff to share progress and connect with other participants on social media.
Hi there,
A user submitted Skal to Game Off and it received a few ratings and reviews. Unfortunately, they accidentally removed the submission from the jam. On adding it back it again, the ratings were recovered but all of the reviews were lost. Is it possible to recover those reviews? If not, please LMK and I can create an issue
Cheers,
Lee
Hi there,
I don't have any email in my inbox containing your username or the URL https://meoowe.itch.io/clicky-cat. Can you drop your email address here or try emailing me again?