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Rate for Rate (with honest feedback)!

A topic by ChankoStudios created Dec 05, 2020 Views: 572 Replies: 26
Viewing posts 1 to 13
Submitted

Post your game and we will play it and give you our best honest feedback!

As for us, we'd love to get feedbacks on our game: Moonlight Sonata by ChankoStudios (itch.io)

Moonlight Sonata is a 3D puzzle game. You're on your way to the moon, when something happens and you must fix your spaceship to finish your journey.

The puzzles can get quite difficult, so ask us for hint if you need! That would also help us to know where players get stuck and make a better post-jam version :)

Submitted (1 edit)

Just finished your game! Loved the graphics and idea, feels like an 'escape room'.  Although it was really challenging at times haha, we got stuck for a while with the second code.. Overall really good experience and would recommend to others. Also the rotation mechanic was a bit disorienting at times, but that's very minor.

Let me know what you think of our game, Project Selene. It is a decision-based rpg where you play a Bio-Engineer in a lunar colony.
https://itch.io/jam/game-off-2020/rate/837558

Submitted

Thank you for your feedbacks :)

I finished Project Selene! The story and writing are very nice, good job.

My remarks:

  • Graphics are simple but effective, it's very readable although it could look a bit nicer with more work.
  • The soundtrack was a bit repetitive especially in the base, might want to add a few different sound in some rooms.
  • The infiltration phase were a bit frustrating at times, the field of view was too small for me to be really able to plane my moves correctly, and I think the position of the NPCs were not reset, making it impossible for me to learn the timing (also true in the last antigravity field puzzle, impossible to see the whole map, so impossible to really plan my moves, I just go randomly until I learned it all).

Finally, personal opinion but, a society that executes a suspect of treason without any evidence or trial doesn't look ideal to me ^^ I'm not sure it's really much better than the one on earth.

Submitted

Thanks for the feedback! Really appreciate it.

I definitely agree with you on your last comment lol. Initially we wanted to expand the whole trial thing, but we didn't really have time for that. 

Thanks for playing!

Submitted

I'm going to play your game right now. My game, From the Core, is an experimental game, a metroidvania with no upgrades. The idea is that I'm trying to break conventional rules, things people say you can't do because they're impossible. In this case, make a metroidvania that still has that feeling of progression, but without power ups.

Submitted

I played From the Core, good stuff.

It was enjoyable to figure out how to use the apparently simple mechanics we start with at the beginning to learn how to do more and more with it. I actually wish there wasn't any hint, because it felt much better when I figured out a mechanic by myself rather than when it was explained to me.

My main criticism is toward the controls. I suppose it was made to feel like the old style metroid games (and maybe also to make sure the player can easily aim straight down when jumping?), but being able to only shoot in 8 directions was a bit annoying. It makes aiming extra hard in some situations, in the wrong way imo. The character movements felt heavy and slow, and the charge shot also felt pretty long.

I couldn't play with the controller because my mouse was conflicting with it, and it was hard to place the mouse relative to the character to aim correctly. Maybe use the mouse position relative to the center of the screen, that way when doing a long jump for example, we don't have to move the mouse along with the character.

I'm not a huge fan of the aesthetic, but I guess it's an homage and that will really be a personal preference :)

I definitely felt the sense of progression without power ups that you are talking about, so great job on that!

I hope you can give us some feedback on our game ;)

Submitted

I already did, it's on your game comments section! Thank you for playing my game, though. And yeah, the initial plan was to not give the hints, but I was afraid it was going to turn off a lot of people. I really like games that don't tell the player what to do, but by experience you need plenty of carefully planned levels. If I had people to playtest it and more time... You can post that on my comments section too, so that other people that are the game read that too, that's good tips overall.

Submitted

Oh right, sorry I didn't realise it was you ^^

I totally understand why you put the hints, especially in a game jam context, you'd want as many people as possible to try it out. I kind of regret not having some in our game, I think many will give up without seeing much. But maybe you can find a way to "teach" the mechanics without writing the solution on the wall through gameplay, or ask the players before they start wether they'd like help or not. Or deliver the hints only after a certain time has passed. As you say, having lots of playtests would help find the best solution!

Sure, I'll copy it in your comment section then :)

Submitted

https://itch.io/jam/game-off-2020/rate/839792 Thank you so much! <3

Submitted

I played To the moon :)

The art is cute, both sounds and graphics. I think you should add some textboxes at the bottom of the screen to display the dialogs with more readability, both during the intro and the game.

There are a few bugs, I fell forever by going on the edge of the screen at the beginning and had to restart the game. The mouse is not locked in the window so I kept unfocusing the game when aiming.

It feels strange to be pushed away while shooting even when we are on the ground. Have you consider disabling that when the character is grounded? Or is it something you really want in your mechanics? Cause it makes it cumbersome to aim and shoot at one target multiple time since the character is moving at every shot.

Hope you keep working on it! I'd be glad to hear your feedback on our game ;)

Submitted

Thank you, the comments are very accurate. I will implement all of your comments in the next update. It was my intention for the player to get jerky when shooting. I want to make something out of control, I want to make something difficult that if the player is wrong they have to start over. Something a bit like getting over it or jump king. There are bugs like you said I totally know, but I am afraid of being late, so I have to submit it to meet the deadline. I will post the corrected version after this vote ends. Thank you very much for playing my game and giving me my sincere comments. I really appreciate it. <3

Submitted

https://itch.io/jam/game-off-2020/rate/838776

I would love to see honest feedback about our game 

Submitted

Done, I left a comment and rating on your game page.

Hope you can do the same with ours :)

Submitted

Hi please can you check out my game i'm checking yours out now and will leave feedback on the game page:

https://ellisjames20061.itch.io/moonshot-plan

Submitted

I rated your game and left a comment on your game page :)

Thank you for doing the same with ours!

Submitted

Love the get some feedback on my game, going through the games in the thread now

https://itch.io/jam/game-off-2020/rate/838297

Submitted

Thanks for playing :)

I tried yours and posted my feedback on your game page.

Submitted

I would love to have honest feedback on our tower defense: https://itch.io/jam/game-off-2020/rate/828198

Don't hesitate to watch our video tutorial as the game can be hard to understand (this is the feedback we get actually): 

Submitted

I wrote my feedback on your game submission page :) Please do the same with ours.

Submitted

this is the link where you can find my games, I would be happy to get advice on them or judge, thank you very much, game jam Dark Space

https://action-games-cf.itch.io/

Submitted

I played Dark Space and left my review on your game submission page, thank you for doing the same with ours!

Submitted

I tried your game and rated it (I will leave a review tomorrow). I also have a puzzle game, but my is 2d.

https://cjdgamedev.itch.io/movewithmoons

Submitted

I left my feedback on your game submission page, looking forward to read yours :)

Submitted

Just tried your game and liked it! You can see my comment on your submission page!

You can find our game here if you have some time : https://itch.io/jam/game-off-2020/rate/840096

We loved to know if you have some feedbacks on our narrative and puzzles :)

Submitted

I rated your game and wrote my feedbacks on your submission page :)

Submitted

Love to hear what you think: https://itch.io/jam/game-off-2020/rate/831863

Submitted

Hope someone would finally rate my game...

https://staslyakhotskyy.itch.io/termino