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A jam submission

Orders: Purge All InfectedView game page

Flee the hazmat kill teams ensuring the full eradication of this horrific zombie outbreak
Submitted by Zach-Kolman — 15 hours, 36 minutes before the deadline
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Orders: Purge All Infected's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1913.1503.571
Innovation#2842.3942.714
Overall#3432.3942.714
Audio#3931.7642.000
Gameplay#3981.8902.143
Theme interpretation#4711.6381.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/Zach-Kolman/Game-Off-2022

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Comments

Submitted(+1)

Interesting setting and a cool way to drop somebody into an unknown story. My imagination began to fire up by just looking at the player character and the gnarly environment objects as I read the texts. Nice job with the cameras angles and transitions. The highlighting of interactable objects made it easy to see what to do next. I wish there had been more!

Developer

I do plan to try and revisit this some point in the future!

Submitted(+1)

I love the artwork on this. What even is that creature!! ??

Developer

Its whatever your imagination wants to believe 🧟

Submitted

Interesting game, the atmosphere is amazing, and the models and the music add to the general mood. The controls feel a bit weird when the camera changes, maybe I'm just not used to it. I enjoyed the lore a lot, although the first piece of info you find is a bit large for my taste, might as well split it into different locations. Nice entry, kudos!

Submitted(+1)

I really enjoyed this game, The creature design is great. I enjoyed the old cliché of the horror game with the fixed camera angles, but I seemed to have gotten lost off camera a few times.

Developer

Some camera angles are rough.... hope you still had fun! Thanks for the comments.

Submitted(+1)

Well, as a prototype as a whole, it’s not bad ... Obviously it’s worth bringing the asset, decals and lighting to one vision

Submitted(+1)

Cool concept to play as the monster. Would be neat to see some mechanics that make use of the player's new 'monster abilities', maybe crawling through vents or sensing enemies through walls. Great job!