Really apreciate it! Thanks for your hard work! 💪🏻
xPheRe
Creator of
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Very interesting game, I finished all 6 levels but can't find how to access the extra ones. Anyway, I played it for much more time than I thought! It's entertaining and engaging. I would have made the "manual" accessible from in-game, like the console, with page markers for faster access. The music fits really well for me, reminds me a bit of Hacknet. Congrats on your game, very polished!
Why something so simple in essence could get so complex and hard to master? The level of polish of the game is astonishing, congrats. I often feel like I'm not understanding what I'm doing or what should I do to overpower my cards, but the concept is interesting and feels amazing at play. Will play some more runs later to get it fully, but this is all 5 stars to me, sir. Congrats on an awesome entry, thank you!
Quite an engaging coordination game! Almost feels like a rhythm game with that amazing music. The sound fits really well and the graphics are top-notch pixels, congrats! If I have to say something, the controls feel a bit unresponsive sometimes, but it might be due to the html build. Kudos on a great game!
Hmm, just got the same bug three times in a row, when resetting or restarting a game, the spoiled egg does not get removed. Instead, there are two eggs on the screen, and when I hit play, it resumes on the spoiled one. I really liked the concept and the game, reminds me of The Incredible Machine. Could not play a lot of it though. Keep up the good work and stand Godot! 💪🏻
Fun little maze game, I like procedural generation although it was not clear to me the rotation of every room was part of the mechanics, I just rushed through the maze to find the runes and leave. Well, maybe "rushed" is not the word, yes, the movement feels a bit clunky. Really liked the music and how it evolves (when you get every rune?) Nice game, congrats
Interesting concept for tower defense, it was hard for me at first to understand what every piece you can place does, except the first one, which was obvious. I would've liked more difficulty, like different elves, faster or stronger, branching in the paths, etc. This way, the first wave on every screen is the only one that's dangerous. With a bit more of polish could be an amazing game, keep up the good work!
Interesting game, the atmosphere is amazing, and the models and the music add to the general mood. The controls feel a bit weird when the camera changes, maybe I'm just not used to it. I enjoyed the lore a lot, although the first piece of info you find is a bit large for my taste, might as well split it into different locations. Nice entry, kudos!
This is getting the quest system of AAA to another level of stress! The graphics are amazing although for nearly 1Gb of download I expected a lot more detail. Tasks are difficult to follow on the map without zooming, and those with multiple stages are quite impossible if you don't know where everything is located (the store room, the new desk for stinky, the staff waiting for coffee...) I'm sure playing a lot will help me get better. But the gameplay feels smooth and the music fits the stressed mood with a happy twist. I don't see the credits in-game or on the site, I hope to see more from you. Kudos on your work!
Great pixel art, really loved the art. The gameplay is nice, although the jump feels "floaty", and I can't tell if this is character design (using the bag as a parachute) or just coincidence. Mixing different "pixel sizes" (the boxes vs the rest) feels a bit off, but I think that's just my preference. The winner screen at the end made me smile, haha. Glad to see more and more games made with Godot, hope you enjoyed making it and keep on. Kudos!
Is Crimbo the elf cousin of Clippo? I said yes, although Crimbo at least is making itself useful, haha. Funny character design, and the level design is nice also. I had to play twice since any failure is merciless and the jump sometimes feels a bit off. But as you can run again in less than 3 minutes, it's not a big deal. Had fun with that, kudos!
In the end, it's always the butler, isn't it? One of the most clichés reinvented. Really liked the whole adventure, the most difficult part was to get the mechanical eye, but it was worth it. The art style is "simple" but fits very well, love all the walk loops, especially the cleaning lady one. Music and sound is great also. An interesting adventure, kudos!
Interesting game! The graphics are cute up to 11 and the gameplay is interesting although easy to grasp. The introduction of new mechanics makes adds lots of variety. I had a lot of fun with the story also, so many squires out there working hard for their heroes, haha. I love to see so many great games this year made with Godot. Congratulations!
The concept and the progression are really interesting, and the graphics and sound are on par. I had a bit of trouble understanding that you must drag & drop fans to unlock the points, once you go past this point, everything goes smoothly. That is until the point you achieve 2000 and sound starts crumbling, haha, it scared me! Nice entry, kudos!
Wow, amazing... Experience? Adventure? I don't know, really loved it. Found the last of the five notes, but still half of the seeds I can't grow past the second level. Easy to grasp, hard to master. The music, the voices, everything works. It's the most polished and round entry of the jam, easily. I'm glad to see it's been made with Godot. Congratulations! And thank you for this gem