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You Catch My Drift?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #112 | 3.276 | 3.714 |
Overall | #167 | 3.150 | 3.571 |
Innovation | #284 | 2.394 | 2.714 |
Audio | #302 | 2.394 | 2.714 |
Theme interpretation | #305 | 2.520 | 2.857 |
Graphics | #315 | 2.520 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Beanfox/YouCatchMyDrift.git
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Comments
Thanks to @Iskander for making me notice this game, it was worth a play!
The controls feel incredibly good, congratulations! It was fun to navigate the maps with the car, I didn't get stuck a single time and that's not something I'm really used to in jam games! These controls could totally pass for a Mario Kart game hehehe! 😃
I'm missing a lot of sound effects that would make the game 10x times better. Game feel is just as important as good controls, and it subtracts some quality from the game. Just by adding an engine sound the experience would improve exponentially!
I also noticed that when you finish a race, the menu screen bugs and shows a grey panel instead of the car from the beginning.
Other than that, good job guys! 😊
I played this game with my friend. :D
I recorded a video if you’re interested to watch it: https://youtu.be/puaBypGSFXE
I was running a game on Linux using Wine.
Some random thoughts:
If you connect a gamepad, you can control the first player with it, but not the second one. Connecting another controller results in both gamepads controlling the first vehicle. I guess that’s a consequence of the fact that gamepads are not properly supported by the game. It was just a lucky accident that it worked for one of the gamepads, I guess. A gamepad+keyboard pair worked well enough, so I can’t complain. :)
I had difficulties trying to run this game in a full screen mode. It also runs in a window that is smaller than the scene size.
Am I right that if there would be no cliff, it would be possible to score a lap without going through the track? :D Or have you implemented any checkpoints? I like the cliff solution though! It’s inventive enough for me. It’s harder to pull this trick in a 2D racing game though.
I enjoyed the driving controls. They’re simple, but not primitive! It’s enjoyable. I’m not a fan of the racing game genre, but this game was fun.
The local multiplayer games are my old time favorites! :3 Thank you for creating something like that! Split screens, hot seats, etc. rock!
The graphics are quite good too. And you know what? I had 0 performance issues. It’s usually a rare occasion to run a 3D game in Wine on my potato computer and expect a good frame rate. I had somewhat stable FPS all the time.
Godot > Unity; period (at least for me). :D
And since you’re using Godot, I can say that it’s relatively easy to build a native executable for Linux. You could help your players to avoid using Wine too much (such a good joke from me, ahahah). :)
Keep up the good work!
Godot > Unity indeed ☕
Nice little game, bonus points for having both split screen and AI. The controls feel good too!
Great job! Love the simplicity of the controls as well as the look of the cars and drift particles, as well as the split path in the forest course.
thanks!