Thank you! Will do :)
Winged Souls
Creator of
Recent community posts
Nice work! Loved the theme interpretation and integration into gameplay, as well as the core mechanic and how everything damages the timer. I suck at dodging games so I didn't get to the end of any level but the time stop cooldown kept throwing me off - kept wanting there not to be one (which could make it feel more fluid being able to move through levels without waiting), or at least a visual (other than the small text in the corner) or audio indicator for when you could use it again. Otherwise really like what you've got going!
Really impressive work! Everything fit together very well - the sound design and animations complemented each other well, the game looks polished and the gameplay was fun and tight. Great music too. Agree with everyone saying that it would be more interesting to be forced to choose between 2 upgrades instead of being able to opt out. Could also have been entertaining (if impractical) to be able to see every accrued upgrade listed between levels. Incredible effort!
Good solid simple fun. Love the art style and gameplay - enjoyable to lure around the farmers for a bit extra depth. On the feature wishlist could be higher value collectables spawning more often in more risky places (eg in that pen with the farmer inside with only 1 entrance) but I get that could have been hard in the timeframe. Already good fun nonetheless!
Really great interpretation of the theme into gameplay! Love the visuals of the echolocation and the simplistic sound design of it works well. Agree with the forced camera movement feedback - makes it a bit hard to react to when reaching new areas, giving more of a feeling of relying on memory of what part of the screen you have to move to in each section (although this could have been intentional). Great job and execution regardless!