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Emotional Damage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #386 | 2.117 | 3.667 |
Innovation | #411 | 1.732 | 3.000 |
Overall | #413 | 1.925 | 3.333 |
Gameplay | #424 | 1.732 | 3.000 |
Audio | #446 | 1.347 | 2.333 |
Theme interpretation | #516 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/RodDong/GameOffProject
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Comments
Hey there!
Really nice game, with good story and awesome art style. More people need to play this game!
Good job!
Where do emotions come from? What do they have in their relationship with us? Are people complete with these emotions, or they are just exaggerating some emotions from others?
Facial expressions are always combined with our inside emotions. The cliche “if look can kill” is demonstrating we are consistently having an “emotional battle” with other people. What if
You are just a normal guy had to get to work every day with boring jobs, emotion is not much needed for you as that does not increase your salary, but the mysterious figure appeared night after night in your dream.
Who is ‘it’? What are the stories hidden behind four distinct figures you may encounter through your adventure? What does “emotion” mean to you?
With the game continues, you can unlock more (face) expressions that can affect your stats and skills.
EYEBROWs:
HAPPY: recover your HP.
SAD: spend 1/4 maxHP and immune for 1 turn.
ANGRY: 100% damage back to attacker.
EYEs:
HAPPY: deal damage; increase buff accuracy 1 time.
SAD: deal damage; boost crtical chance.
ANGRY: deal more damage, but you also take some damage.
MOUTHs:
HAPPY: add a lifesteal buff.
SAD: neutrate enemy’s buff and clear saved energy.
ANGRY: add bonus damage buff, give enemy blind debuff (chance miss attack).
WARNINGS:
DO NOT SLEEP DURING THE 1ST DAY (because it is a bug we fail to resolve before deadline;)
do not click too fast during the battle.
Really great story and amazing graphics. Was a bit confused about the battle system