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A Momentous Occasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #270 | 2.630 | 3.143 |
Overall | #303 | 2.630 | 3.143 |
Audio | #362 | 2.032 | 2.429 |
Innovation | #385 | 2.032 | 2.429 |
Theme interpretation | #484 | 1.434 | 1.714 |
Graphics | #500 | 1.434 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Punkgrin/A-Momentous-Occasion
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Comments
Somehow reminds me of Mirror's Edge. Enjoyed the dash and double jump mechanics. I sucked at the wall running.
I won! It took me quite a few tries, but I finally got there.
The game was a little bit of a mixed bag, but overall ended up in the positive, and if the movement got a bit more polish, I think it would be just plain good. The main thing I felt held back the movement is some of the momentum mechanics didn't feel fully consistent (what seemed like identical runs to me ended up at vastly different speeds), and it was a little frustrating doing the ground slide because it didn't provide enough steering (I understand the slide should mainly be going perfectly straight, but a little bit of strafing would make things feel much smoother.)
However, it does a great job of fitting into the genre of games where dying just makes you more committed, and practicing and mastering a level is a ton of fun.
Thanks for the game!
Wow what cool idea. I really liked the door mechanic especially since it forces players to use the movement mechanics to gain speed. I'm not entirely sure how it fits the theme but it's such a cool concept I don't hate it. Tbh I appreciate there not being much polish since the core mechanics were so good. Good idea I hope you keep improving it!