Super fun idea for this jam especially. The difficulty was fun but some of the controls like walljumping were frustrating to use. Some things like coyote timing and some fixes to wall jumping would make it much more fun to play. I could definitely see this as a full release with some tweaks to the movement.
jordane101
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It took me a minute to get the idea of scale but once I did it made the game more fun. It feels powerful, I think something like more damage would be cool as your scale increases. Some sound design for impacting enemies would add a lot to the weight of the sword. The sword and shield interaction was super fun to use too. Really like the idea, good job!
Wow! Well done, I really like the idea it gives me Ridiculous Fishing vibes. I had some issues with the UI but the idea of the inventory and scaling was super cool. I think some sort of challenge in the scaling minigame it would make the whole game a bit more immersive, i.e. less money/profit. Overall really creative idea for this jam!
Wow! Well done, I really like the idea it gives me Ridiculous Fishing vibes. I had some issues with the UI but the idea of the inventory and scaling was super cool. I think some sort of challenge in the scaling minigame it would make the whole game a bit more immersive, i.e. less money/profit. Overall really creative idea for this jam!
Holy time waste Batman. This game really engages the player with the mechanics more than any other 'cookie clicker' games simply by making them move the mouse to mine and build combos. Some sort of explanation of the mechanics or a tutorial would be nice as it took me a minute to figure out what was going on. Overall, super polished game with a neat interpretation of the theme. Good job!
Wow what cool idea. I really liked the door mechanic especially since it forces players to use the movement mechanics to gain speed. I'm not entirely sure how it fits the theme but it's such a cool concept I don't hate it. Tbh I appreciate there not being much polish since the core mechanics were so good. Good idea I hope you keep improving it!
Super cool strategy concept that makes you think more about the outcome of a battle than a typical combat sim. I really liked the aesthetic of the game. A couple of balancing issues with the units as well as a pop up UI of troop stats before placing would also be nice. I could really see this expanding into a larger puzzle-like game or a similar level campaign. Nice work!