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A jam submission

KaiYuanView game page

Submitted by StevenGameDev — 52 minutes, 12 seconds before the deadline
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KaiYuan's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#5420.8942.000
Theme interpretation#5650.8942.000
Overall#5690.8942.000
Graphics#5740.8942.000
Innovation#5780.6711.500
Gameplay#5800.6711.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/StevenWu111/GameOff2023

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Comments

Submitted

Downloaded it and gave it a try! I sealed all the evil spirits. :) I thought the intro cinematic was really cool! Loved the art shown as well as the voiceover. I liked the environment and spooky atmosphere. 

Couple of nitpicks:

  • Upon walking up to the main door, I got shot by projectiles before I had opened it and ended up dying. I had no idea what I had died to until I finally opened it.
  • Although the environment looks very realistic, the realism begins to fall apart the closer you look at the walls. I noticed some gaps in the walls, overlapping objects, etc. I think realism is a very difficult thing to pull off in the limited amount of time a game jam gives.

Like I mentioned before, I really liked the spooky vibes. The scaling mechanic was simple, but effective. Enjoyed it! Nice work!

Developer (1 edit)

Thank you soo much for play and leave the detail post we will try to fix them in the future. Again, thanks for playing. May I ask, is there any optimized issue for our game? Bacause one of our teammate says the frame rate is low and the intro video has the same issue for some reason. But some of us not Is there anything like that happened on your end?

Submitted

Nope! Frame rate was good for me. Though my PC is pretty capable, so I probably wouldn’t have low frame rates unless something was really wrong.

Submitted

You only posted the TXT file.

Developer (1 edit)

Yep, we met some technique issue with export, project will be upload in next few hours, sorry for that. The size might over 1GB limit, so we set a link to google drive