I plan to join kairos team, are you still looking?
Xentios
Creator of
Recent community posts
This is the game we made last year with our team.
https://jackzhou-0523.itch.io/mystical-scales-the-pangolin-odyssey
Unfortunately, I cannot use Discord, so team communications/(or team leader to me) will need to be on another platform.
While I wıould prefer people that already know how to make games , I am fine with any level. This is just for fun.
I can make 2D/3D games if needed with basic multiplayer functions and work with other programmers or handle any part of unity related issue.
Unless we have an amazing idea I would not prefer platforms or horror genre.
I enjoyed last years jam a lot , I am sure this one will be a lot of fun too.
Can jam admins see which jam games are being updated or see their analytics?
I was looking to an old jam I participated https://itch.io/jam/game-off-2023/entries
and was wondering how many of these games are getting updated or how much they have been played.
It would be epic if we could see the aftermath of big jams or games that has been played the most. - This could be even a new category in result page-
It has very nice atmosphere and already feels like a finished steam game. There were some major bugs and exploits , the biggest one was box juggling. You can watch the video to see it and the others.
I really liked the puzzles and extra content but last one was too cumbersome and physics based games have some jankiness into them. If reaching the boxes somewhat easier and more recoverable the gameplay would improved a lot. Maybe some magnet type thing let you recover your last box? I am not sure what can be done without breaking current level layout.
Also is moving boxes between rooms is wanted or unwanted? I feel like sometimes you can just cheat some rooms by using other boxes from other rooms but sometimes it feels mandatory.
Overall very nice game and I recommend everyone at least play until you find 1 secret.
I could finally play it. Making player be able to throw another grapple in the middle of one would benefit this game a lot and with some platforms actually crumble before you reach them would make the game more challenging. With these 2 changes the upgrade system actually makes more sense too. In current version there is no point giving points to speed other than making gameplay faster. Which was also still slow even if I spent 10 points in it.
Game was already fun to play and add more challenge to the game and you have a nice game loop.
The game had more features and themes than I anticipated first play. It has an addictive gameplay with a little too much grinding for a jam game.
There was a dialog bug that dialog did not hide itself but it is fixed after restart.
While most of the sound fx was pleasant some of them felt a little abrasive after hearing them too much. Music was pretty good.
There was a lot of improvements and with more tinkering controls could be fluid. At this state there are a lot of stuff and it was a little overwhelming. Maybe a gradual increase in more controls would be better.
You need to take care of edges and nudges when making a platformer game. I pass this part like this. Also I have no idea what those icons mean.
I could not get to the timed stone door in time and at some point game decided I played too long and put me in a constant death loop.
Overall could be a good 3d plat former if more time given to development. I improved my ratings since this game improved a lot.
I tried your last update but I either did not understand how to play the game or machines are still not working. I really tried to play this game and even looked at your source code. Unfortunately I am out of time and don't know if I should rate this game or not. Maybe next time lower your scope or be more open in the internet so some random guy may help you if they can.
I like the art and game reminded me Rogue Legacy which I love as a game.
The game was too easy, I epsteined my character after 7000 point and that was actually hard to accomplish.
Most of the effects were a little too much I recommend lowering intensity of them a little.
With more content this is already a game that you can publish either in mobile or for PC.