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Tips for first-timers

A topic by snootyjerk created Nov 01, 2023 Views: 361 Replies: 4
Viewing posts 1 to 3
Submitted(+11)

Howdy! I'm far from an expert, but I've attempted a handful of jams. I wanted to share some tips I've picked up for anyone who's trying their first jam - especially solo devs. Feel free to add more tips if you got 'em!

  • Start small, and don't get too ambitious. Even simple games are going to be more challenging to create than you expect.  When you're coming up with ideas, ask yourself, "how am I going to program this?"
  • Make a to-do list and set priorities. Your game will still work without music, sound effects, or extra levels. Get those game mechanics working first.
  • Sketch out your ideas on paper. I like to make flowcharts to help figure out, for example, the different states the player character can be in.
  • Your game doesn't have to be good. Just making something to submit is a huge accomplishment, and you'll learn a ton from the experience.  
  • Sometimes, you're gonna have to cut stuff because you can't get it to work. That's ok!

thank you

Submitted

Thank you! I was thinking of trying a VR game. Is that kosher? Seems like all the submissions from last year were built for web 

Submitted(+1)

The reason why most submissions are web games is that everybody can run them as long as they have a web browser, and you can just play them with no download or installation. That means you'll get more people playing your game, more people rating your game, and more feedback.

If your game requires VR hardware, that'll reduce your potential audience by a lot, but if you're okay with that, there's nothing in the rules against it.

Submitted

makes sense thanks!