Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Who Are You?View game page

a Prototype of a Puzzle Game
Submitted by KumaCod3 — 2 hours, 40 minutes before the deadline
Rated by 5 people so far
Add to collection

Play Who Are You?

Who Are You?'s itch.io page

Rate this Who Are You?

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

GitHub repository URL
https://github.com/KumaCod3/UnderTheTiles

Game description
Simple Strategic Puzzle Game

Theme interpretation
The story of a Forgotten Life.

WHO ARE YOU? (who, who?)

You were someone once, but time passes, things chanhge, and what once was known, is now just a SECRET...

But it is said that those who fight on the Chessboard can regain lost memories.

And so, you fight...

Wildcards used (optional)

Small Palette

Limit your colors to 4

Cheat Mode

Let players break the rules with things like infinite lives or invincibility

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

 I like how you can choose who your character's lore, and get a story at the end.  Well made!

Keep up the good work!

Submitted (1 edit) (+1)

I really enjoyed the concept, the madlibs style story telling based on player choice is entertaining making it also change how you play the game is a really neat add on. The game rules felt tricky and unique tho I kind of felt like I was brute forcing it sometimes. I'm glad you made it so forgiving. Also fast restarts makes losses feel less bad. I feel like it has legs. I feel like the one weakness of the game is that you have to play it a bit to realize how different it is. It initially felt like a fairly straightforward kind of number puzzle until I'd gotten a couple of levels in. A really neat experimental game.

Submitted(+1)

This is the kind of game you go to a game jam to look for. Honestly what a great concept mixing self discovery with the abilities you get, all to tell a little story with the combination at the end. I think that if you spend more time on a concept like this, adding variables and such, it would turn out fantastic. Also, when I did fuck up, you made it really simple to restart and try again. That's valuable.