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A jam submission

Who Are You?View game page

a Prototype of a Puzzle Game
Submitted by KumaCod3 — 2 hours, 40 minutes before the deadline
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Play Who Are You?

Who Are You?'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1013.2863.600
Innovation#1103.2863.600
Theme interpretation#1773.1043.400
Audio#1932.9213.200
Overall#2192.9213.200
Graphics#2772.7393.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/KumaCod3/UnderTheTiles

Game description
Simple Strategic Puzzle Game

Theme interpretation
The story of a Forgotten Life.

WHO ARE YOU? (who, who?)

You were someone once, but time passes, things chanhge, and what once was known, is now just a SECRET...

But it is said that those who fight on the Chessboard can regain lost memories.

And so, you fight...

Wildcards used (optional)

Small Palette

Limit your colors to 4

Cheat Mode

Let players break the rules with things like infinite lives or invincibility

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Comments

Submitted(+1)

 I like how you can choose who your character's lore, and get a story at the end.  Well made!

Keep up the good work!

Submitted (1 edit) (+1)

I really enjoyed the concept, the madlibs style story telling based on player choice is entertaining making it also change how you play the game is a really neat add on. The game rules felt tricky and unique tho I kind of felt like I was brute forcing it sometimes. I'm glad you made it so forgiving. Also fast restarts makes losses feel less bad. I feel like it has legs. I feel like the one weakness of the game is that you have to play it a bit to realize how different it is. It initially felt like a fairly straightforward kind of number puzzle until I'd gotten a couple of levels in. A really neat experimental game.

Submitted(+1)

This is the kind of game you go to a game jam to look for. Honestly what a great concept mixing self discovery with the abilities you get, all to tell a little story with the combination at the end. I think that if you spend more time on a concept like this, adding variables and such, it would turn out fantastic. Also, when I did fuck up, you made it really simple to restart and try again. That's valuable.