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A jam submission

Build-A-TrocityView game page

Sneak as Igor, Smash as YOUR monster! The Secrets in town can't hide from your guile nor brute force.
Submitted by cdcox, salsafight, caligochan, Grizzly7 — 2 hours, 55 minutes before the deadline
Rated by 43 people so far
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Build-A-Trocity's itch.io page

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GitHub repository URL
https://github.com/Ionox-studios/Build-A-Trocity

Game description
NOTE: This game only works on 1920x1080!!! If your screen is bigger than that, we really recommend lowering your resolution to that as half the stuff doesn't load on other resolutions.

It's time for Dr. Frankenstein's next project, named Trocity, but first he'll need raw materials! Sneak through a town of villagers with Igor, discovering their dark secrets in the process to find out where they hide their bodies, or the parts, that is, to take them back to the Castle of Dr. Frankenstein! Build your own monster from over 25 unique parts to choose from, and then rampage on the village with a secret! Will you defeat your foes or run out of power? Find out what happens in 4 endings and 2 secret endings!

Note: Linux build is partly tested. EDIT: We uploaded a Linux version with updated permissions after the deadline, it is identical to the other Linux version uploaded, except that it is easier for people on Linux to run as the permissions have been fixed. If this is against the rules I can remove it.

Note while it is possible to continue the game after a run, it is recommended to quit all the way out as some stuff seems to lock in confusing ways, so if you are chasing multiple runs thanks! but also we really recommend quitting and reentering.

Theme interpretation
There are four layers. The first is that as Igor you must sneak around the map not being caught by the villagers trying to fulfill your secret mission. Next as you explore the village you find the villagers are hiding small secrets and one big one and by uncovering these you can more easily find the parts for your monster. Finally, many of the body parts have secret powers/abilities based on their fictional appearance. Further, there are two secret endings that can be obtained through less than obvious means.

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Comments

Viewing comments 42 to 23 of 42 · Next page · Last page
Submitted

This game was a delight. Very charming visuals and audio (especially the voice acting). Great macabre sense of humour. 100% the sort of thing that I'll be coming back to later to try and get all the endings.

--- SPOILERS BELOW ---

The moment that the rampage started at the end was one of my favourite moments from the jam. Such an awesome surprise to get to rip and tear through the town that I was already familiar with. I did the whole thing with a huge smile on my face. 

All in all, a super impressive entry that clearly has a lot of love poored into it. Great job devs! 

Submitted

Funny idea. Most of villagers is not as normal as they like.

Submitted(+1)

Fun experience, although a bit overwhelming!

I assume the game loads a new scene when entering and exiting a house, making that a bit laggy.

I've only played two routes (first I've become some unstoppable monster and then I was looked down upon haha), but this could become great with some polish (+1 on that flag marking 100% visited houses).

Submitted(+1)

This was an interesting concept. Thanks for the heads up about resolution. The game was actually hard which I didn't respect at first but I did get the hang of it. I really don' t know where you hid all those parts I barely managed to build a guy. Overall a great experience I' d love to see some more works from you guys!

Submitted(+1)

Really fun game! I enjoyed the gameplay of collecting parts to build a monster, and liked that you included voice acting. Great job!

Submitted(+1)

The game idea is creative, it has a beautiful unique style, the sound effects are good, the voice over needs more improvement.

I noticed that when pressing 2 movement inputs in the same time the player speed multiplies, if you are using C# you could use .normalized to fix that.

I suggest adding a mark to the discovered houses.

Overall The game is pretty good, Keep Going!

Developer

We noticed the speed doubling as well and thought that might be a way to help the player run away from the townsfolk easier. Might as well use the mechanics that helped me win all those driving games from the late 90s hehe. But very perceptive of you to notice that!

And I agree with your suggestion to add a mark to the discovered houses. I designed the location of every item and enter-able house in the game, and when testing it myself for the 100% perfect ending, I found myself running in circles because I couldn't remember which houses I entered. Having a flag for the houses that would definitely be helpful.

Thank you kindly for your comments and suggestions! :)

Submitted

Interesting concept! It's quite impressive the number of features you've been able to implement there: multiple endings, inventory system, cutscenes. I loved that you implemented voice acting, those adds a lot of character to your world. I also think you did a good job with the UI and tutorial, it's quite clear what you have to do.

Maybe you could think of ways to optimize transitions between houses and the overworld, there's a slight frame drop that could be easily hidden by a simple transition for example. But overall, this is a good entry, good job!

Developer(+1)

I'm thrilled you were able to appreciate all these features in the game, as well as the tutorial (even if it wasn't perfect).

You're right in that the transition from indoor to outdoor is a bit awkward. Maybe we could've done a fade in or even a delay or something.. Thank you kindly for your comments!

Submitted

Fun game and very impressive work with the amount of depth! It was fun reading all the notes (and I'm glad time stopped so I had the time to read them) to learn some of the story  of the village. The adventure/stealth aspect was entertaining, and putting the creature together to play was a great ending. One of the heads told me not to just spam "E" in houses, but I found myself doing that anyways since I did have a tough time telling the environment from the interactables. Overall it was fun to play and well put together!

Developer

I'm glad you had fun! Yeah, I had Susie say "don't just spam E" because I knew people would be tempted to do that, and I most certainly do it myself (habit picked up from Chrono Trigger and JRPGs). I made sure only the talking heads, body parts with a blood puddle, and the missives were interactable. But I was going back and forth on how explicit I wanted to make that to the player since I was trying to force a puzzle element. However, I definitely needed to do better on having the foreground assets stand out from the tilesets. Thank you kindly for your comments!!! :)

Submitted(+1)

I really liked the concept of struggling as the prey only to unleash your power later as an OP hunter. The village was packed with details and secrets, with tons of geeky references in both the collectibles and the environment. One thing I’d suggest is preventing villagers from spawning too close to doors when you exit a house. At one point, one kept waiting right at the door, and I didn’t have time to escape, so I ended up dying and had to restart. Other than that, it’s a very enjoyable little game! Great job!

Developer (1 edit) (+1)

Thanks! We had a lot of fun with the references and yea the duality was really what we were going for glad it conveyed. We noticed that villager thing happening and wondered if someone could get locked there. Good to know that is a potential problem. The enemy AI was kind of a mess so it was hard to figure out exactly what of the several moving parts could trigger that without putting the enemies pretty far out. But that is something we did want to fix and it's good to know it could be game breaking!

Submitted

Nice game. I really liked the idea and concept of the game.

The visuals and audio were good but I think it would be nice to have some music in the background and make some texture better to see what they are.

Also cool job on the voice acting and the last part was fun to play too.

Nice job :)

Btw your github link is broken. Goes to 404.

Developer

Thanks! We started with a fairly limited palette, which made everything a little blended then decided to expand it and didn't have a chance to rework all the old assets so some of it fade. Also, yea some soulful music or interior stuff for the houses could be really good. Also thanks for the Github catch, forgot those auto defaulted to private.

Submitted

That is fun - the ending was very Dethklok. The art was great - it seems born out of early 90's sprites, but so nice. It was a little tricky, especially once inside buildings to know what was grabbable and what was just environment. It was also difficult to discern what was floor v. wall sometimes, but it was still ultimately navigable. (a little more shadow on the 2D asset probably would fix that). This is a great game - it's always great when a game has different ending so you can enjoy it more than once. Nice use of secrets, with the villagers having little secrets themselves.

Submitted

Clever concept and fun to play! Good art style and I liked the voice acting. Good work.

Submitted(+1)

Really fun to play! That's sure is copyright hell, but the way you not just stuff in all the reference inside, but create an interesting story with them is truly magnificent.

Developer

Thank you so much for your kind comments!! This would be impossible to publish/sell as it is for sure, and I don't mess with Disney haha. I appreciate your noticing the link between the text and the references. :)

Submitted

The visuals were so unique. It complemented the horror elements very well. I love destroying villages so this was a perfect game for me. Really fun great job.

Submitted

Fun and creepy. I really enjoyed the horror elements. It was a little bit difficult to determine what body part was what in my inventory, but I still managed to complete the game and get the fun little ending.

Developer (1 edit)

We definitely overlooked some important and basic art things like "what does a body part look at  200% vs. 100% vs. as a tiny tiny thumbnail". Ideally, we would've had some hover-over text on the side when you mouse over the body part in your inventory but we  ran out of time for that and just hoped that the players can squint and make an educated guess. We half-developed the tiny mannequin in the bottom-left corner which subtracts a body part whenever you pick up a body part. So if you pick up the left leg, the left leg will disappear from the mannequin, but we didn't flesh that out correctly either haha. I'm happy you're able to get through the whole game though. We intended for the players to reach the second part -- to the more complex and fun section -- even if they didn't do the first part completely. Thank you for the comment and I'm glad you had fun. :)

Submitted

Interesting game. I like the multi-layered aspects of game play up variety in the same area. When I was the monster I tended to fly all over the place and have very little control of my actions, but I enjoyed the explosive nature of smashing the town and its citizens. Silly and fun!

Submitted

This game is neat. A lot of secrets can be uncovered. Nice voice acting btw!

Submitted

This was really cool! I was impressed by all the easter eggs and secrets the villagers were hiding! 

Submitted

Love the overall mood, art, story of the game. Everything matched well, and destroying the town was satisfying hahaha I could feel you really enjoyed to make this game.

Viewing comments 42 to 23 of 42 · Next page · Last page