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GitHub repository URL
https://github.com/Ionox-studios/Build-A-Trocity
Game description
It's time for Dr. Frankenstein's next project, named Trocity, but first he'll need raw materials! Sneak through a town of villagers with Igor, discovering their dark secrets in the process to find out where they hide their bodies, or the parts, that is, to take them back to the Castle of Dr. Frankenstein! Build your own monster from over 25 unique parts to choose from, and then rampage on the village with a secret! Will you defeat your foes or run out of power? Find out what happens in 4 endings and 2 secret endings!
NOTE: This game only works on 1920x1080!!! If your screen is bigger than that, we really recommend lowering your resolution to that as half the stuff doesn't load on other resolutions.
Note: Linux build is untested.
Note while it is possible to continue the game after a run, it is recommended to quit all the way out as some stuff seems to lock in confusing ways, so if you are chasing multiple runs thanks! but also we really recommend quitting and reentering.
Theme interpretation
There are four layers. The first is that as Igor you must sneak around the map not being caught by the villagers trying to fulfill your secret mission. Next as you explore the village you find the villagers are hiding small secrets and one big one and by uncovering these you can more easily find the parts for your monster. Finally, many of the body parts have secret powers/abilities based on their fictional appearance. Further, there are two secret endings that can be obtained through less than obvious means.
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Comments
LOL, it's the chainsaw man :D
Just played the game, and HOLY HELL HOW DID YOU MAKE SO MUCH CONTENT IN SO LITLE TIME??? This was a great game! The art was good, I loved the voice acting, and I also loved the whole concept of building frankenstein while running from the townsfolk. I loved all the funny little references to various characters that you sprinkled throughout. My only suggestion would be to make it a little more noticable that something is a body part, but other than that, great work!
We were worried in a couple houses that things looked like body parts, but ultimately we decided to forgo something like a flashing glow because it would have ruined the atmosphere a little bit. Solid critique though. We have 6 dedicated people focusing on their own piece of each puzzle with one of our programmers tying all the art together into the project, so we're just lucky to have good people. Thanks for the review!
Liked this a lot. Very grim, in a good way. At first I thought it missed music, but then I realised the lack of music adds to the atmosphere. Art is really cool and unique, narrative darkly comic. Good job
Thank you! We did try to find some appropriate music, but at the end of the day we didn't want it to compete with some of the smaller sounds that make up the atmosphere. It is a little noticeable on the title screen though haha. Thanks for the review!
Great game! Atmospheric with lots Chtulu references and senseless violence in the rampage stage :-) Love the casual but totally coherent art style, plus the helpful instructions and in-game info. Everything worked fine so far as I can tell (I ran the Linux version) and I made it to the end, which is always a bonus. Enjoyable and professional submission!
Thanks brother, that means a lot! I'm glad the linux version worked. I called my friend mad for including it as I think anyone who runs linux could build for themselves probably, but now I'm glad we did. Cheers, Taters!
Quite a fun game, I enjoyed fighting with my own creation.
The control of the golem is complicated, but I enjoyed it.
Thanks for game! =)
The controls can get a little out of hand, but we started with the game "QWOP" as an idea there. We didn't stick to it completely, but we did get some fun results. Glad you had a good time brother! Thanks for playing!
Cool dark themed game. It was a bit difficult to control the character while swinging the arms.
Thanks! Glad you liked the design!
Yea I think the monster controls got a little hairy and we didn't manage to tame it in time. We originally started trying to make something QWOP like to make the monster feel heavy and unbalanced like Frankenstein is in the movies. So we worked out the momentum system. Unfortunately there are a lot of hidden variables tied to certain limbs. Slower legs allow more momentum in the direction they are on, faster legs have less, some arms swing more slowly allowing more travel per swing, some are faster which causes less. I couldn't figure out an easy way to explain/convey all that information so it ended up kind of hidden. And one of the first legs people find- the Ahab leg is slow and therefore has massive momentum in that direction. Also if you hold instead of tapping the O/P buttons it speeds you up 2x but adds 4x momentum which is not super obvious in the game I feel. Overall I feel like it got a little too complicated and we didn't manage to wrangle it/present it clearly before the month was up.
Fun gameplay. Also, the references to games and anime were awesome, that part was nicely planned and it nailed it.
Enjoyed the game.
Awesome game! Loved the little references to other games and anime sprinkled throughout. Will you guys be continuing to work on this game or will you use it as experience for your next project? Either way, I thoroughly enjoyed my time!
We do this about once a year. It's a fun/stressful way to spend a month. Thanks for the play!