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Broken Paths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #300 | 2.245 | 2.750 |
Gameplay | #329 | 2.041 | 2.500 |
Overall | #381 | 1.837 | 2.250 |
Graphics | #404 | 1.837 | 2.250 |
Innovation | #431 | 1.225 | 1.500 |
Theme interpretation | #437 | 1.429 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/AsmundSchei/BrokenPaths
Game description
A short game, where you have to navigate through a facility to find secret information
Theme interpretation
Added a objective system, to find secret information and locations, in the facility
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Comments
This game is great. Not all the guns feel great, but AI is cool. Enemies behave like a real soldier. Great work :)
The game has problems, ngl: you don't get feedback when you get hit, same goes for shooting (enemies don't react to your shots, whether they are engaging you or not), you shouldn't be able to walk through doors (and I was able to get out of the playable map) and I couldn't get the building plans: I guess they're the red floppy disks but I can't interact with them.
I like how enemies come in and out of cover to shoot at you (they get buggy after a while tho).
With a bit of work it can become a very good GoldenEye-like, keep working on it!!!