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Secrets of the depth: Shaft to hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #76 | 3.651 | 4.000 |
Innovation | #138 | 3.104 | 3.400 |
Overall | #155 | 3.286 | 3.600 |
Graphics | #181 | 3.286 | 3.600 |
Audio | #224 | 2.739 | 3.000 |
Gameplay | #250 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/RidleyJune/Shaft-to-hell
Game description
Shaft to hell is a survival horror game set in the distant future. Our main character finds a secret sealed mine and decides to go down into it to find something to profit from. But the abandoned mine holds many secrets and dangers. Test your skills and reveal all the secrets of this place.
Controls:
w,a,s,d - move
space - jump
press c - crouch
hold c - crawl
e - interact
f - toggle flashlight
g - drop item
lmb - attack
rmb - alt. attack
Theme interpretation
The place we discover contains many secrets.
Wildcards used (optional)
Make time the enemy
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Comments
Really nice graphics and atmosphere, but I have a problem on my laptop, because it's only able to run at about 30 fps everything is going really slow, I believe the movement does not scale correctly with the framerate, or maybe I'm just having a weird bug
Thank you for your feedback. Yes. There is a bug in Unreal 5.3. On a low end PC, the game may randomly freeze.
I liked the game with its atmosphere, the graphics pull you deep into the locations and the sounds keep you in suspense, but I found the lights too bright!
Thank you for your review:) Your game is also very cool by the way.
Unique Game style .
Keep going
The visuals and overall execution of the game are outstanding! Some routes weren’t the most obvious, but that’s acceptable for games like this. I was REALLY impressed by the crawling mechanic—it added a great dynamic to the gameplay. The atmosphere builds tension exactly as it should. I’d only point out that the lack of light occasionally felt inconvenient, but overall, the game left a strong impression on me. It has great potential!!
Thank you so much. I'm really glad to hear these words from you. I'll definitely try your game too.
Well executed and unnerving! Builds up the tension nicely.
I forgot to add that you can drop items by pressing "G" and turn on flashlight by pressing "F". My fault;)
I really love the visual style. It's got that PS1 horror look to it but without some of the more grating additions (such as intense pixelation making it strenuous to see far).
The controls felt nice and intuitive. Although, dropping items to make room for keys wasn't super obvious; I'm fine with G as the control, but I didn't realize dropping was even allowed for a while I just got desperate enough to try and spam all the buttons on my keyboard.
The pacing is perfect for a full release of a game, but it's a bit slow for a game jam game. Audio was good. I also like the UI. The dialogue could have been written faster but overall the UI was neat; especially the little circles over items I can interact with, that's cool.
Good game.
Also, justice for Neil!