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A jam submission

SteamBoundView game page

Submitted by Doumeki21, Valyntein, SweetyDraggon, le_lee, Ksoucha, Jared Arcand Giroux, ILW Production, Miyu0802, JD_003 — 20 minutes, 20 seconds before the deadline
Rated by 2 people so far
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SteamBound's itch.io page

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GitHub repository URL
https://doumeki21.itch.io/steambound

Game description
Explore the town, craft your spell, and discover the secret in this town.

Theme interpretation
The theme lies in multiple game endings and a variety of spells based on your own spell build.

Wildcards used (optional)

Cheat Mode

Let players break the rules with things like infinite lives or invincibility

Speed Run

Make time the enemy

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Comments

Submitted (3 edits) (+2)

You've got some some dope ideas here. Any game that lets you shape spells and stuff has my vote. I think you should have started with more unlocked to let us mess with it for the demo. The art style is cute, nice and simple but colorful and pleasant. I like the mix of offense and defense spells, though eventually I figured out spamming travelling wall  was my top strat. The sound is good though the music while good is kind of all over the place. I'd say don't use invisible walls, that almost always makes games worse, block the are with trees or something. Also the RTS mode confuses me, why is that there.  But this is a pretty impressive showing for only a month, a pretty lovely 3d little town and a cool spell and combat mechanic. I could see this growing into a pretty fun wizard game.

Developer(+1)

Thank you for trying our game!

I'm the one that designed the level and I didn't want to use invisible walls, I just ran out of time from the jam. At the beginning of town I had natural boundaries but towards the end I needed a quick way to keep players in before submission. I did plan to use them on the dock to prevent players from going into the water. But thank you for the feedback! We all did a lot of work towards both perspectives and spell construction!

Developer(+1)

Thank you so much for playing and reviewing our game! It makes me happy to hear that you enjoy the art style (As I took care of the UI and some 3D models) :3 

And yes, we had a pretty big team for this game jam, but was fairly organized thanks to an amazing team member leading and directing the development process :D