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Death of a Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 2.667 | 2.667 |
Presentation | #13 | 1.667 | 1.667 |
Gameplay | #14 | 1.333 | 1.333 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I wasn't quite sure of what was going on in this one.
Description of Game
While various interpretations may arise, I'll leave it to you to uncover how the game encapsulates this spirit. What I can share is that this 2D tile RPG showcases an active time system, a twist on traditional mechanics.
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Comments
At first I thought this was a text based adventure – a genre that I like. However, I soon found a few issues that held back my enjoyment.
I found the text to be quite dense and leaning heavily towards 'tell' rather than 'show.' It left me wishing for an way to skip it all.
As for the choices, it was challenging to discern if they truly held consequences beyond the "DIE" option/joke. The lack of clarity here left me completly disconnected from the intro/text.
I was puzzled by the combat system. I couldn't quite grasp the mechanics. What did the dagger do? How blocking works? What were those mysterious green orbs? What did the numbers mean? And what was the deal with the skull drop? Even on the easiest difficulty setting, I found the game seems impossible to beat.
It's a bit frustrating that players have to sit through minutes of text for each attempt.
I wish the game was focused in one aspect (text or combat), with more clarity in the mechanics, consequences and objectives.