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Awful Marco Bros's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 5.000 | 5.000 |
Gameplay | #1 | 4.333 | 4.333 |
Presentation | #1 | 4.333 | 4.333 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Amazing concept and usage of theme. Awesome job. Some Feedback: I can really see this being expanded on, a ton of protentional. Focus on a single game mode to get that one perfect. Some checkpoints, more player utility. Give the player a little more power and variety in their abilities with each monster.
- I was playing with the keyboard - would've been easier with a controller (on me, not the game) ... I love the way the theme was incorporated in this one and I think the art was a great playful homage to SMB
Description of Game
Help Boltar and his minions rescue the Princess from the clutches of Marco the Plumber
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Comments
Awesome!
Unique gameplay with perfect execution, accompanied by stunning graphics and music for a game jam.
Really fun!
Really cool concept and lovely art.
Quirky cute game! I really like the concept. What stood out to me was the 2nd level for sure, apart from the difficulty which was a bit much, the gameplay approach surprised me and it's one I'll definitely spend time thinking about. :)
Thanks daspruthvi! You made my day : )
This is superb! Good take on the theme. The graphics are cute and of high quality. Good job making a really polished game within time frame.
Thanks Amian! I'm happy to know you liked the game :)
The Ai was really cool. I felt like it was coming to talk shit when it beat the small guys. What techniques did you use?
Thanks Brandon! The idea was to show how overpowered the protagonist is [in most games]. The second level was the first one I made, and then I developed the rest of the concept around the AI playing as the "main character".
I've used a very simple state machine + waypoints scattered through the level. Here's a screenshot from the editor with the waypoints visible:
Actually, It's more straightforward than it seems!
Dope thanks for sharing it's cool when a simple system can create such interesting behavior!