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A jam submission

Dungeon EscapeView game page

Submitted by greggster990 — 7 hours, 50 minutes before the deadline
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Dungeon Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Best Use of Theme#42.7493.286
Best Music and SFX#51.5541.857
Best Graphics or Art#52.3902.857
Overall#52.2312.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I had fun playing this!

I think maybe cleaning up flooring to reduce noise and introducing some contextual hints on how to solve the puzzles instead of 'trial and error'.  Honestly I don't mind the trial and error approach but the retry button wasn't working so I had to keep refreshing to figure out how to progress each room, which got tedious.

Regardless, cool entry!

Submitted

Ah, just read your replies to other posts, guess there were some contextual clues I didn't pick up on!

Developer

Do you happen to be on mac? Seems to be a mac issue from what I hear. Unfortunatly I dont have access to a mac machine to run tests on before hand.

I liked the take on the theme especially as you introduce more effects that can be triggered by the buttons, meaning I'm always left guessing what will happen when I press the next one! I thought the pixel art was nice but a little hard to distinguish what some objects were. I definitely didn't pick up on the number of items next to a button indicating what order to press them in until I read the comments here lol. Unfortunately I don't have a better suggestion though. Could have used some more variety in sounds and a background track but I assume that's just a casualty of the 48hr limitation. 

(+1)

I die no big surprise

Submitted (1 edit)

Pretty cool idea with the theme! I like that pressing the buttons on the ground could trigger different effects but you won't know until you press them, though I found some rooms to be a bit confusing; in the 4th room with the 3 switches in the corner and a trap switch at the bottom, I think I had to press all of them in counter-clockwise order to open the next room?

EDIT: I got to the blowdart room but couldn't figure out what to do next lol

Controls felt pretty good, as did the sprint, though moving diagonally would've been a nice feature too. Also, I think this is also a limitation with Godot 4, but the web build on Mac isn't super stable and takes time to load; I also ran into a case where the retry window button wasn't clickable, but that wasn't very often.

The pixel art looks good, and I like that there's sound effects that plays when buttons get pressed. Overall I thought this was a pretty neat submission, great job with the game!

Developer

Thanks for the good feedback. 

1. My intention with that room was to have the props indicate the order of the buttons to be pressed. 1 torch -> 2 Boxes and so on. If you have a suggestion to make this more clear in the future please let me know.

2. Blowdart room is affected by a small issue where I accidentally covered up the door. Keep going foreward after running down straight on the pressure plates.

3. I consciously made a decision to not allow diagonal movement . I kinda wanted to copy a NES aesthetic and 2 It works better with some of the hitboxes on the walls. 

4. Yeah I had trouble with the button too on this there is something about exporting projects that messes with the buttons as my previous entry with buttons did not work well either.  As for a loading issue there definitely seems to be some loading issue with MAC. Im not sure if it is fixable from my side or if an engine issue but I can see what is wrong. I tested this on a windows which does not have such an issue.