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(1 edit)

Pretty cool idea with the theme! I like that pressing the buttons on the ground could trigger different effects but you won't know until you press them, though I found some rooms to be a bit confusing; in the 4th room with the 3 switches in the corner and a trap switch at the bottom, I think I had to press all of them in counter-clockwise order to open the next room?

EDIT: I got to the blowdart room but couldn't figure out what to do next lol

Controls felt pretty good, as did the sprint, though moving diagonally would've been a nice feature too. Also, I think this is also a limitation with Godot 4, but the web build on Mac isn't super stable and takes time to load; I also ran into a case where the retry window button wasn't clickable, but that wasn't very often.

The pixel art looks good, and I like that there's sound effects that plays when buttons get pressed. Overall I thought this was a pretty neat submission, great job with the game!

Thanks for the good feedback. 

1. My intention with that room was to have the props indicate the order of the buttons to be pressed. 1 torch -> 2 Boxes and so on. If you have a suggestion to make this more clear in the future please let me know.

2. Blowdart room is affected by a small issue where I accidentally covered up the door. Keep going foreward after running down straight on the pressure plates.

3. I consciously made a decision to not allow diagonal movement . I kinda wanted to copy a NES aesthetic and 2 It works better with some of the hitboxes on the walls. 

4. Yeah I had trouble with the button too on this there is something about exporting projects that messes with the buttons as my previous entry with buttons did not work well either.  As for a loading issue there definitely seems to be some loading issue with MAC. Im not sure if it is fixable from my side or if an engine issue but I can see what is wrong. I tested this on a windows which does not have such an issue.