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Time Flier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #115 | 2.818 | 2.818 |
Mood | #121 | 2.818 | 2.818 |
Overall | #139 | 2.614 | 2.614 |
Visuals | #150 | 2.636 | 2.636 |
Gameplay | #173 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
I liked the visuals and the atmosphere, but the movement was a bit uncomfortable, and I think it takes away from the battle. Also in your description I see that you put a fair bit of effort in the AI for the enemy ships, but then in game play it doesn't seem to be so relevant? Maybe there's a way to make it more obvious/meaningful during gameplay?
I really liked your game, like others said I'd do some work on the movement. Maybe just rotate the ship rather than the entire background, that would make it not so jarring. As a little extra effect when you get damaged adding a little smoke would be cool.
The shooting, enemies, and audio are really great. The movement however feels very wonky, that was the only thing that was missing to make the game feel great :-) It movement needs work.
Good work otherwise though :-)
It was preety cool, I liked the audio really much. But, the movement still needs polish. I think you should continue doing games, you seem pretty talended!
The camera controls were pretty nauseating tbh. There's a bug where you can't move diagonally as well. The game and pretty good array of sfx and the music set a chilling ambiance which I liked.
Good game, but I would change the turning right away, since the background was turning, it made things a bit dizzy. Also it was a bummer that when pressing for example W & D it wasn't moving at all, so pretty much used W & S and the left or right key + shooting.
Otherwise good little shooter :)