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Pyrite's Plunder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 3.614 | 3.614 |
Mood | #29 | 3.341 | 3.341 |
Overall | #30 | 3.216 | 3.216 |
Audio | #41 | 2.977 | 2.977 |
Visuals | #54 | 2.932 | 2.932 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
Nice game!
I liked the scenes transitions, they are very smooth.
the gameplay is also great but more shooting feedback will be good.
btw if you can play the game that I made and give me some feedback I really appreciate it :)
Thank you for playing!
Nice work, reminds me a bit of sid meiers pirates which was an awesome game. Good structure of a game that you could add on to. I played it tonight on my livestream and if you wanted to see the replay you can below
Thanks for playing!
I watched the stream. Thanks for the kind words.
Great submission, Lots of fun.
Thanks! We are glad you had fun.
Nice arcade game, it gets a bit chaotic after a while! :D
Thanks!
That's the idea, you are only meant to last for about 5 minutes. Because of a miscalculation the game doesn't reach max difficulty for over 2 hours. Since it isn't a bug, we can't touch it until after the jam.
Short, basic, gameloop works well. It all works together, nice job! :) What I also noticed that might need some fixing is that npc ships spawn/pop in occasionally in view. The power-ups are a great addition, maybe some more visual feedback would be nice after collecting them.
Thanks!
The ships should spawn in view, but not on top of the player. We just need to increase the distance at which they spawn from the player. This will need to wait until after the jam of course.
For the powerups, we could add the powerup icon to the top with a timer going around it. Inside the icon could have number representing how many you have.
Thanks for the idea!