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Tamran

107
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A member registered May 25, 2021 · View creator page →

Creator of

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Thanks for playing! We are glad you liked it.

Great job. I really liked solving the puzzles in this game.

This was fun! I like the concept that your own bullets can damage you. This made you think before unloading all of your ammo. Having your shape having parts taking out of it was a neat idea too! Great job!

 If I could change one thing it would be to pull the camera back a bit.

What really stood out to me was the attention to detail. I like how when you fire your gun it leaves behind casings. Great job!

Thank you for playing! We had a lot of fun making this game.

This was a lot of fun! Thanks for making this. :)

What a cool game. I really like the flip that happens when you press E, it's very disorienting and fits well with the theme.

Thank you for playing!

The level going down was actually part of us forgetting to set the physics correctly the first time around, so we figured why not have that happen when the timer runs out. You are the second one to mention the continue button. Sorry for the inconvenience. I think I know what is going on with it, but will have to wait until the end of the jam to address.

All of  the affects are supposed to wear off when you change levels. I will test to see if I can reproduce this affect.

Thank you for the wonderful comments :)

Thanks for playing! I really liked creating those gems. I like randomness in my games, so the theme fit my creative side perfectly.

Thanks for playing! The continue was added when we both said, "The game is too hard". There was originally no way to continue and instead you had to start from the beginning.

I had a lot of fun playing this. Great job on making the game play smooth. The music and sounds fit perfectly and you nailed the theme.

Thanks for playing! The powerups were my one of my favorite parts to code. There are 10 of them total. I also appreciate you saying it was polished. That means a lot.

Thank you for playing!

That means a lot that you think it was polished.

Great job! Although I am not very good at the time. I enjoyed swerving back and forth in the chair as I tried to avoid everything.

I felt like a spy when I played this. Good job.

Thanks for playing!

We are glad you liked it.

Thank you for playing our game!

We are really glad you enjoyed it. It was really fun coming up with different concepts for this game.

Thank you for playing! 

Do you mean it played painfully slow? Or did it just feel like it took forever? Cause it should take almost 4 to 5 seconds.

The death animation was a neat concept. Omegasarius just took the fireball that Frank shoots and made it his death animation.

Thanks for playing our game!

We appreciate your suggestions. I think after hearing all of the feedback on the blackout affect we may decrease the time after the jam. Thank you for your input on it also.

Allowing the user to walk through the portal to replay would have been a good addition. We chose to implement it this way because of a previous jam we did where some were confused on how to start the game. This time around we thought a button with continue on it was a little more straight forward than the arrow we used last time.

I think an introduction to all of the elements of the game in the beginning would have been great. I will keep this in mind for the next game jam.

Thanks for playing!

A couple of our play testers would avoid the gems outright since the original design was only negative affects. After we added other beneficial affects they started to gram the gems more. Then we just made a couple of levels where you were forced to get gems.

Thanks for playing! 

Some of our play testers thought that space should have been jump too.

Thanks for playing! The spacebar was originally jump and click was to shoot. We moved away from that and set space as shoot and up or w as the jump. I am glad you liked it.

The art was very unique. I really liked it. I liked the way you setup the controls. It was very responsive.

Great job.

The AI was very impressive to watch. I like how they don't just chase you they swerve and wait for a good opportunity to get you.

I had fun with this game. Great job.

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Thanks for playing! 

We appreciate the feedback. We are glad that you enjoyed the game. During the design we were trying to come up with as many random affects that we could think of. Originally they were all negatives. Destroy enemies and Invincible were then added. And then we added Freeze, Mass slow and Rapid fire. The point of blackout was to make you feel lost on the level and to run out the timer, and we thought this was a good chaos element. I think we can all agree that the affect lasts a tad long.

I love the look on the strawberrys face when you use the boost. Great job.

I had a lot of fun playing this. Thanks!

A neat take on the brick breaker genre. I enjoyed playing this. Great job.

Great job. This was fun to play.

I really like the graphics and the way you handled the explosions.

Good job on completing your first working game. Maybe add a controls section to the game page? I smashed every key on the keyboard trying to figure out how to make the main character attack only to find out I needed to use the mouse.

Neat concept. Brings back memories.

Great concept. It was fun to play. I really like the slow motion when you are charging up a shot.

Could you add a full screen button on the page? I have a 1920x1080 screen and even after hitting f11 I couldn't see the whole game. The sound is also very low. I had to crank up my sound to be sure there was audio.

Thanks for playing!

Nicely done. The dance is a funny experience.

This is fun. Stopping those rocket cars seems impossible.

Nailed the theme. The music fits. The sound effects fit. The art fits. Great job.

What a cool game. Nicely done.

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Having to destroy the eggs made this interesting. At least I think they are eggs.

Thanks for playing! I am glad you liked it.