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Fixing Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #18 | 3.458 | 3.517 |
Visuals | #19 | 3.662 | 3.724 |
Overall | #21 | 3.441 | 3.500 |
Audio | #28 | 3.323 | 3.379 |
Mood | #33 | 3.323 | 3.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unreal
URL
https://gitlab.com/alanduartes/fixinglife-ue4
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Comments
Simple and to the point, I like it! It sounds and plays great.
Things that can be improved: -Level design, I didn’t know where to go next each time I cleared a room. -Making Spawn points of enemies clearer.
Very nice game with an awesome sci-fi vibe. I found myself stumbling aroudn a lot not knowing where I should go, shooting wildly in a mad panic trying to avoid enemies as they take pot shots while I go back and forth across the rooms like a drunken lunatic who lost his map! What must those robots be thinking?
Fun game, looks good, plays well.
I think you should work on the AI more, so mobs don't get stuck in rooms.
Also not a fan of how the walls disappear for line of sight but its great that you are experimenting with that, maybe make them 50% transparent instead?
Thanks for playing and for the feedback!
When I made the wall things I didn't like it either, but I was going simple because of the time (and I'm learning Unreal so I did it in a fast way), I've heard some of you talking about that wall problem and I think transparency would be greater for that.
Thanks again!
:)