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GolDetective's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #13 | 3.605 | 3.605 |
Mood | #20 | 3.579 | 3.579 |
Overall | #22 | 3.408 | 3.408 |
Audio | #34 | 3.132 | 3.132 |
Visuals | #36 | 3.316 | 3.316 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
URL
https://github.com/NowKnown/GolDetective
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Comments
Nice game!
I really liked the text font, the visuals, and especially the lightning.
btw if you can play the game that I made and give me some feedback I really appreciate it :)
This is a gem for sure, so many things I really like about this and everything is very polished and smooth. I played it tonight on my livestream and gave my thoughts about it as i played if you want to see it you can below
Thanks for the comment and streaming my game :)
This is wonderful, one of my favorites in the jam! The game loop is great and it gets you hooked to wanna play one more after running out of battery. The visuals are great, the sounds really add to the mood. Maybe a high score table would be a good addition. Awesome game, well done!
ps: I would like to second heckert about the source code: rar archive in the github? :D If you could do another commit with the extracted files that would be nice :)
Thanks for the comment and feedback!
Online Highscore is very high on my priority list for upcoming updates :)
About the .rar file, It says something like: "Yowza, that’s a lot of files. Try again with fewer than 100 files." As soon as I upload the project. I will try to find a workaround :|
Online highscore would be great \o/ :)
You could try using GitHub Desktop (if you are on windows/mac).
Seriously, your git repo has a rar archive of the source instead of individual files?
yeah, it says: "Yowza, that’s a lot of files. Try again with fewer than 100 files. " and I didn't knew how to avoid this problem, so I uploaded it as .rar. I will give it another try...
Strange. I never encountered such an issue with git, but then this may be something with github...
The best way to avoid it would have been to make several commits during the development progress, that would automatically spread the amount of files out. But that's possibly a moot point by now.
Just think about it for the next project. Setting up version control right at the start keeps you from getting headaches later..
Nice submission.
Did you code the shadows by yourself or is that new feature from Unity?
Overall a good polished game with game boy graphics. I'm a huge fan of game boy era, played it a lot.
Well done :)
Thanks for the comment :)
The light/shadow effect is a build -in feature by Unity.
Definitely one of my favorites for this jam, great work on the game!