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A jam submission

GolDetectiveView game page

collect gold coins, avoid fake coins
Submitted by Now Known (@marvin_woelke) — 7 hours, 43 minutes before the deadline
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GolDetective's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#133.6053.605
Mood#203.5793.579
Overall#223.4083.408
Audio#343.1323.132
Visuals#363.3163.316

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

URL
https://github.com/NowKnown/GolDetective

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

Nice minigame with a quite literal interpretation of the theme! Kind of hard, but I liked it.

Submitted(+1)

Nice game! I got to level 8 and ran out of battery with one coin left, doh.

Great lighting and shadows - URP crew represent! :D

Developer(+1)

Thanks for the comment :)

I always wanted to try the URP with all those light and shadow effects. It's a lot of fun :). Next I will check out is normal maps in combination with light.

Submitted(+1)

Nice simple game with simple mechanic that fits the theme! I think the movement can be more tight for a game like this, but otherwise a good submission!

Developer

Thanks for the feedback, maybe  I will tweak the movement. Post-jam update is planned.

Submitted(+1)

One of the best interpretations of the theme. It works great and looks cool :)

Developer

Thanks for the comment :)

Submitted(+1)

Very cool game! And your first ever release?? I'm impressed. The music and sound effects fit the art style perfectly, I love that you can kind of see without the flashlight, but you give the player a good incentive to use it. If you add a bit more to the gameplay and bring in a few interesting twists to the core game loop, this could become a full game. :)

Developer

Thanks a lot for the feedback :) makes me really happy. Maybe I will add more after everything around the jam ended!

Submitted(+1)

Really enjoyed this one. Simple idea but very convincing, with enough strategy in it to keep me hooked for a while. Also one of the best ones I've played in terms of the jam's theme.

Only constructive comment I can think of is that I would have liked a bit more variety in the music (or a longer loop at least), it can get a bit repetitive after a while.

Btw, is there an end? If so, how many levels? (if that's not too much of a spoiler). I died on level 11 but I'm sure I can do better. :)

Developer(+1)

Thanks a lot for the feedback :)

MUSIC:

Yeah, the music is very simple, I didn't want to spend too much time on it. It's created with https://musiclab.chromeexperiments.com/Song-Maker. The easiest way to create music ;)

A special feature about the music (I guess nobody  noticed) is, that the music stops/start at the same point when switching between game/level complete/game over screens. Making it a smooth transition.

END:

The game is endless, I wanted it this way. The plan was to create a online highscore so the players could challange each other.  There are acutally 13 levels (each level increase the gold/fake coin). The 13 level has 10 Goldcoins and 8 Fakecoins and will repeat forever! The numbers are fix, so if you figure out how much fakecoins are in the current level, there is a hugh advantage ;)

Submitted(+1)

Very much on theme, love the mood and rated it highly.
I think my torch didn't work on level 3, will have to retest.
Good job!

Developer(+1)

Thanks a lot for the feedback :) Maybe the battery was empty ?

Submitted(+1)

Nice work!

Developer

Thank you for the comment :)

Submitted(+1)

Honestly I went on full battery save mode and I still couldn't make it beyond level 8 lol.

nevertheless you made an awesome game and the idea was brilliant and I loved those cute foot steps of our detective lool.

Keep up the good work.

Developer

Thanks a lot :)  The footsteps were added last, but this small change had a huge effect :)

Submitted(+1)

This game is simple yet super interesting! I don't know if you planned this but once I got to understand how to play I was trying to place myself into an angle that would get as many coins as possible to achieve the best result :P Good job!

Developer

That's the best way to check the coins without using up the flashlight battery too quickly ;) You also have a advantage if you know how many real and fake coins are in the level.

Submitted(+2)

It's impressive how strategic this game can become. Keeping track of the coin you've already checked, the total number of coin in the room and the number of real one, you can make a lot of deduction and save on battery life (literally). I really like how everything works together to make the game!

Submitted(+1)

This was a fun little game! I blew it at first by keeping my flashlight on the whole time and draining the battery. :) but there was a good learning curve. One thing I noticed is a few times my character kinda slid a bit when the next level loaded. Not a big deal except one time there was a fake coin right near him and he almost slid into it. I like the fact that there's a bit of a slide when you stop moving though. Adds to the difficulty level and is another thing for the player to try to master. 

Developer (1 edit)

Yeah I should update the tutorial showing what to do and also that the battery is your healthbar.

The sliding character movement at the start is a known bug, I just didn't figured out, how to fix it :/

Actually there is a kinda difficulty level by adding more gold and fake coins in each round. But there is space for more :)

I would like to add a online-highscore so people can challange each other, but  that would be a new feature. Maybe after the jam :)

Submitted(+1)

I'm not sure if I faced a bug or not, but at the start of the game nothing was shinning (I was not using the torch), and after my first game over, everything was shinning.

So I had a little disaster in my gameplay.

I love how you made the shadows, in the walls and the coins. Quite interesting.

Developer

Hi, thank you for the feedback. This bug sounds new to me, it works normal for me idk... 

The shadow is made via Unity Shadow  Caster  2D.

Submitted(+1)

This is a really good game! Its easy to pick up and the music and art really bring it all together. I would be awesome if you could buy different perks too. Like a shield that prevents 1 coin from reducing your battery.

Developer

Thanks for the feedback :) I would like to add a few more feature and upgrades for the flashligh. I like the idea with the shield :)

Submitted(+1)

You've done really well at tying the feel of this game together. The music, style and nature of the game all fit together well.
The gameplay is easy to pick up, and offers enough strategic thinking.
It does feel as if i'm "doomed" to loose :), as there's Never enough torch battery, even with spending the gold i pick up. But it gave it an extra sense of urgency about how the light is used.
And for your first game as well! Really well done! Nice fun game.

Developer

Thanks for the comment :)

The game endless, so I had to design it this way. The difficulty curve must increase and the player need to come to an end.  The challange is, to survive as long as you can !

Submitted(+2)

I also left my torch on most of the time but you even added a buying battery power option between levels. Very cool concept and if you do continue with it consider adding a battery % bonus for completing the level. I started a level with no power at all. Excellent work on the sound and art and everything in general.

Developer

Thanks for the feedback :)

Submitted(+1)

Nice fun game... I guess I am the only idiot who forgot to turn off their light and burnt through the battery!

Enjoyed it, on brief, good concept and fun to play!

Developer(+1)

Thanks for the comment :)

I will rework the tutorial screen to show the controlls :)

Submitted(+2)

Good game!  A brief explanation on how use the flashlight at the beginning wouldn't be amiss.  Good work!

Developer(+1)

Thanks for the feedback. I added some infos about the controlls in the description :)

Submitted(+1)

Great job! I really like the way you dealt with the coins shimmering or not based on the flashlight hitting them. Great idea! I also really like your Game Over stats screen.

Developer

Thanks a lot for the feedback :)

PS: sorry for the late reply!

Submitted(+1)

Nice job on a first game jam! It took me a few levels to realize that you could click to turn on the mouse. Idk if I missed reading or what, but that wasn't clear. It felt a little awkward that the sparkles animations would still persist on fake gold shortly after being shined by the light. Idk if this was intentional to stop folks to quickly flashing the light? But it made me be more strategic about my positioning to try to illuminate multiple coins at once, so I guess that's a good thing overall. 

This is well executed, clean graphics and gameplay. Very well done!

Developer (1 edit) (+1)

Thanks a lot :)

I will rework the tutorial screen to show the controlls !

That the sparkle animation still persist for a short time, was not intended. That's how Unity handled it, when you disable the particle effects. But I kinda liked it that way :)

PS: Sorry for the late reply xD

Viewing comments 20 to 1 of 26 · Previous page · First page