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Death Overwhelming's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #136 | 3.600 | 3.600 |
Aesthetics | #208 | 3.700 | 3.700 |
Fun | #212 | 3.400 | 3.400 |
Sound | #243 | 3.000 | 3.000 |
Story | #327 | 2.500 | 2.500 |
Theme | #346 | 3.000 | 3.000 |
Mechanics | #371 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
List of all used existing assets are under Attributions on the Itch.io game page.
Link to your source?
Source link's are available under Attributions on the Itch.io game page.
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Comments
There is a little cheat with lifesteal. ;)
Game is very fun and graphics is so cute! :)
Loved it good Movement mechanics and the graphics were great. What I would suggest as improvement is to add a dying animation or particle effect to the witches when they are killed, as this would make killing them a lot more satisfying. Also it was quite hard to see if you were taking damage or not. So adding some sort of visual indicator would be very helpful. Overall, fantastic game well done.
Cute characters and fun game!
Game looks great and I like the music Just had some issues controlling the character aim.
Because of the mouse movement, it's difficult for me to kill the witches. BTW, the graphics in this game are rather good, and I enjoy it.
Thanks for playing!
The assets were so much fun to work with - the characters, animations, and environment are all thanks to the wonderful Kay Lousberg who released these KayKit assets under CC0 for open use! So grateful for their work :)
The mouse movement is a little weird to use, but i like to kill witches!
Thanks so much!
Lots of fun running around beating stuff up. The mouse movement took some time to get used to, It was a bit strange on how it was rotation based? Never quite got the hang of it.
I would have loved to see a block or such, or a visual indicator that I got hit.
Definitely needed a health bar!
Good play!
Thanks so much!
"The mouse movement took some time to get used to, It was a bit strange on how it was rotation based?"
It's based on the X-axis of the mouse movement, I was attempting to go for something that felt like a Twin-Stick-Shooter type of aiming but was having issues with getting the Y-axis working correctly using Unity's new input system.
"I would have loved to see a block or such, or a visual indicator that I got hit. Definitely needed a health bar!"
A great suggestion! Some kind of animation similar to enemies getting hit would be a great change. There should be a health bar at the top right corner of the screen above the EXP, Wave, and Skill Point bars :).
Maybe it was the small screen size hiding it then!