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A jam submission

Nanni 2View game page

A Simple Game with a Deep story behind it, all to discover!
Submitted by LastSecond, LS Mat, Munsa, DeathJehuty — 44 minutes, 6 seconds before the deadline
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Nanni 2's itch.io page

Results

CriteriaRankScore*Raw Score
Music#254.0334.033
Aesthetics#304.3834.383
Story#733.5333.533
Sound#933.4833.483
Mechanics#1413.5673.567
Fun#2663.2833.283
Theme#2663.3003.300

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
4

Did you use any existing assets? If so, list them below.
Mixamo Characters and Animations

Link to your source?
https://github.com/LSDregon/NanniGameJam

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Comments

Viewing comments 7 to 1 of 47 · Previous page · First page
Submitted(+2)

Interesting idea nad great visuals. It would be nice to have more visual feedback or understanding that you don't want the other people around touching you. And I was stepping on a pressure plate but it didn't seem to do anything. Is there a specific order you have to do it? Great work to the team!

Developer(+1)

Thank you very much for the comment!  Yes, the plates have to be stepped on, in order.  I agree with you, we need more visual feedback, so the player can understand the game mechanics.  We will try to think a way to do it.

Thanks for playing!

Submitted(+1)

Oh no problem. I'm guessing I was stepping on the "final plate" that overlooks the path of piping that the water pours down. You could have the other plates open ended on order (to push on exploration and not feel the need to go in a specific direction) and do something to lock that last plate until the others are pushed (like a barrier or some lights on a pole that light up when the others are pressed down on). Just some thoughts. Really nice idea. Good luck and I hope the team feels proud of what you all did!

Developer(+1)

Thank you very much!

Submitted(+2)

Was the motion blur on the movement of the camera intentional or just an artefact of Unreal/my PC?Unfortunately I couldn't play for too long, the motion blur effect and the bright colours of that first island gave me a headache very quickly!

Definitely very vivid art direction and can see the other scenes in the background, so very well realised world, creepy dolls wandering about, definitely fits the Dream World quality, fantastic feeling floating weird island.

For one gameplay criticism, it seemed that I had to activate the first 4 pads in order?
For an exploration find the triggers type game, finding them can be fun as you explore the world, but forcing it to be in order as well can be a bit frustrating!

Will definitely give a longer look if the bloom/lighting can be turned down and the motion blur comes off!

Developer

The motion blur was not intentional.  We will try to solve it, thank you for pointing it out!  Could you let me know (in private if you want) the specs of your PC?  That would help us solve the problem.

Yes, the pads have to be activated in order.   Thank you for pointing it out it can be frustrating!  We can't change it now, but after the jam we will try to work a better way.

Submitted (1 edit) (+1)

No Problem!

(If images dont work - AMD FX(tm)-8350 Eight-Core Processor 4.00 GHz, 16.0 GB RAM,  NVIDIA GeForce GTX 960)


I suspect its an unreal engine thing
I can have some playing with the VSync, i did put it to 60, and it did lessen it a bit, can try a bit more
If you want direct screen-footage let me know through DM and i can organise some OBS capture

Developer(+1)

Thank you!  We will look into it

Developer

I think we have solved it, if you want to try it again.  Thanks again for your help!

Submitted(+2)

Wow such beautiful Art and Sound and everything. 

Had a very good time to play your game. :)

Developer

Thank you so much!

Submitted(+2)

Hey I really dig the art you did for this. It plays smoothly and nice to look at. Very pretty environments and I can see it has loads of potential :)

Developer

Thank you very much! :D

Submitted(+2)

Awesome work on this game! I enjoyed the multiple locations with different aesthetics, made me want to play Alice Madness Returns again! The companion is funny as well.

Perhaps the areas could be a bit smaller though, as there isn't much to do besides running around, and some platforms were tricky specially in the desert part, so I had to restart from the checkpoint a lot.

Developer

Thank you very much for your suggestion. I agree, maybe the next time, less large map :D, thank you again for you suggestion!

Submitted(+2)

Marvelous Graphics.

Developer

Thank you very much for the nice words :D

Submitted(+1)

you're welcome

Submitted(+2)

Beautiful graphics, music and sound fx, but I couldn't figure out what to do! Activated the four pressure plates to restore water, but had nowhere to go after that. Maybe needs some instructions to guide new players a little better? Either way, well done visually.

Developer(+1)

Hi stimdealer! Thank you for playing our little game! Yeah, I agree there it needs a better indication, we apologize for that. In case after the 4 pressure you need to return to the Japanese house and open the door, it will be unlocked. :)

Viewing comments 7 to 1 of 47 · Previous page · First page