An Interesting idea - I like the idea of using rock/paper/scissors to resolve combat. One thing I noticed is that movement and turning is a bit disorientating. I think this could be improved by slowly moving between the two positions or angles when the player presses the move / turn key rather than instantly moving there. Nice job!
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Two Dimensional Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #614 | 1.732 | 3.000 |
Sound | #718 | 1.347 | 2.333 |
Story | #797 | 1.155 | 2.000 |
Theme | #835 | 1.347 | 2.333 |
Mechanics | #841 | 1.347 | 2.333 |
Fun | #850 | 1.347 | 2.333 |
Aesthetics | #867 | 1.347 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Walls and floors v.1, Monsters and Humanoid Sound Effects, Classic Footstep SFX, Free Deadly Kombat, Endless Cave Ambience, Stylized Treasure Chest, Free Crowd Cheering Sounds, Pixel Monster Pack, The Combat Collection STARTER, Blades & Bludgeoning Free Sample Pack
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